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dvornik
08-03-2002, 04:20 AM
I'm looking for an efficient way to model dreadlocks or braids for my model here (http://www.cgtalk.com/showthread.php?s=&threadid=16114). The basic idea is to shape subdiveded cylinders along splines. I don't know how to do it at all. I don't want to extrude by hand.

CSPolyTools have a tool like that and I'll use it if there's no other way - it's a bit cumbersome.

Marcel
08-03-2002, 11:36 AM
Draw a spline for the hair path
Create a circle
Use the Bevel profile modifier on the path, choose circle as shape.

For more control you could also use Lofts (under Create->compound objects->loft). Mouch more options to scale, twist & turn the shape along the path.

You could also choose to use a rectangle as shape, to create a lowpoly dreadlock. Place a meshsmooth over the object to smooth it out at rendertime.

(btw, bevel profile & loft can generate mapping coordinates automaticly)

Good luck!

dvornik
08-03-2002, 05:49 PM
Thanks, Marcel. I'll give it a try.

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