dragonfollower
08-10-2004, 05:11 PM
Hi,
Question here. I'm trying to set up a good facial animation workflow for me. Is there a way to set up a superblender slider for morphing the mouth closed? The problem I keep running into on it is that superblender seems to only recognize one layer. So if I have the teeth on one layer and the face another, the face will morph, but the teeth stay where they are in messiah. If I have the teeth on the same layer as the face, they deform and don't remain solid objects. Is there a better way to do this?
-Brian
Question here. I'm trying to set up a good facial animation workflow for me. Is there a way to set up a superblender slider for morphing the mouth closed? The problem I keep running into on it is that superblender seems to only recognize one layer. So if I have the teeth on one layer and the face another, the face will morph, but the teeth stay where they are in messiah. If I have the teeth on the same layer as the face, they deform and don't remain solid objects. Is there a better way to do this?
-Brian
