View Full Version : luxology.com is up: more info on MODO
Beamtracer 09-15-2004, 04:49 AM From my understanding, Luxology has already signed up to support the .FBX file format of Motion Builder. Luxology also lists Project Messiah Group as one of their partners. In addition, I believe Luxology will release their own animation package later.
So, it seems there will be some good options for character animation and Modo/Nexus.
Hype? What hype?
Our friend Sheep Factory gave Modo/Nexus a test drive and described it as the most configurable modeler in existence, with Nexus capable of rendering at blistering speeds. I have no doubt that Luxology will change the landscape of the 3D industry.
Not only are Lux's apps fast on Windows, they're super fast on Mac OS X. The OS X performance blitzes every other Mac 3D app out there. Nexus can't be released soon enough!!!
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Plus you get both versions (Mac and PC) I believe with Modo. Hopefully that will apply to the entire package in what ever form that takes. This would make me actually want to get a Dual G5 Beam. My iMac G4 is seeming pretty dated already. Plus I wonder if Modo and Nexus are going to be 64bit?
Sheep Factory,
Did you ask about the animation part?
Will they use Project Messiah as the animation module? Not that this would be bad as long as it is well integrated. Actually since Modo/Nexus is more modular I guess nothing will be integrated.
Will it be all seperate apps like Lightwave is with the ability to use plugins or will you run the 3D OS shell and have whatever programs you are using all integrated into one?
Will Modo/Nexus have a PaintFX module or would something like that come as a plugin?
Are there any dynamic capabilities?
Cheers,
JS
zarti
09-15-2004, 09:20 AM
*What if modo and nexus would have any compositing brother? :scream:
I know i'm talking in a 3D Forum.
*From what you have seen in the AppleExpo stream,...... was nexus a nodal_based enviroinment?
nuclearfessel
09-15-2004, 01:46 PM
\Will they use Project Messiah as the animation module? Not that this would be bad as long as it is well integrated. Actually since Modo/Nexus is more modular I guess nothing will be integrated.
Cheers,
JS JS33, i can answer this one for you
Somebody asked Brad the same question at our user group he came to demo. he told us PMG is partner of Luxology but the Animation Component has nothing to do with PMG. Its all being developed ground up by Luxology.
Nemoid
09-15-2004, 02:06 PM
great considerations.
An animation module is needed however, and Lux has the possibility to go a step further in developing great tools based on MB or Mesiah characteristics too and more.
Flexibility means also that the app will be able to work flawlessly with MB and Messiah wich are good as well and so this will open several possibilities both of mixed pipelines, vith very different approaches or one app pipelines using Nexus/Modo or whatever it will be called.
I'm personally more a fan of one app pipeline, (being a solo user i can't learn every app in the world alone)
but indeed a large studio or another person could have different preferences and so the possibility to work very well with other apps is always needed, welcome and appreciated. :)
JS33, i can answer this one for you
Somebody asked Brad the same question at our user group he came to demo. he told us PMG is partner of Luxology but the Animation Component has nothing to do with PMG. Its all being developed ground up by Luxology.
Well if it's as good as Modo and Nexus seem to be this will indeed be exciting.
I wonder what the timeline for the animation module is?
I assume they will release Modo first then Nexus then the animation module.
Also any word on dynamics capabilites? I haven't heard any mention of it yet.
Cheers,
JS
nuclearfessel
09-16-2004, 09:17 AM
Well if it's as good as Modo and Nexus seem to be this will indeed be exciting.
I wonder what the timeline for the animation module is?
I assume they will release Modo first then Nexus then the animation module.
Also any word on dynamics capabilites? I haven't heard any mention of it yet.
Cheers,
JS
well from what we saw, it looks like the animation and the rendering module are both being worked on at the same time... but the renderer looks more complete than anything as the animation module is still something most of us have not seen yet.
So you might be right in making the guess, Lux might release the renderer first and the animation module.
as far as dynamics, none of us have heard any mention of whether there will be something in there or not
cheers
ThomasMahler
09-16-2004, 09:51 AM
I guess Luxology would have a very hard time competing with Alias, when it comes to animation... especially now, after Alias bought Kaydara.
The Nexus Animation Module would have to be ground-breaking to stand a chance against the Maya Pipelines - We'll see :)
Hope Sheep finishes up the interview today - I can't wait.
Nemoid
09-16-2004, 10:28 AM
Agree about this. kaydara is an authority so far in terms of animation and related tools. and PMG too. MB and Messiah are really great. we will see what Lux will be able to do on this field though.
However, even if Modo /Neus will not have astonishing animation tools, since the app will work smoothly with Maya and other applications too, I actually see no problem at all. :) Lux will have all the time to develop its animation tools due to this fact, i think.
I the case (wich i really hope) if they are able to develop really great and competitive tools, its better for all us. :thumbsup:
Yes. Modo for modeling, Maya for animation, dynamics and PaintFX and Nexus for rendering would be very sweet. If Lux can do better in the animation department that would be even sweeter. :buttrock:
Cheers,
JS
ThomasMahler
09-16-2004, 11:25 AM
However, even if Modo /Neus will not have astonishing animation tools, since the app will work smoothly with Maya and other applications too, I actually see no problem at all. :) Lux will have all the time to develop its animation tools due to this fact, i think.
I the case (wich i really hope) if they are able to develop really great and competitive tools, its better for all us. :thumbsup:
I second that. I suppose Alias will come up with some beautiful things for animation in the "not-so-distant-future" - The MB advantages built into Maya... Yikes!
But I'd still love to see bones in Modo. I don't care too much about a Luxology animation package right now, but bones in Modo would be great - Even if they'd just be in there for modeling purposes, it'd be very cool to test e.g. shoulder loops on the fly, etc.
Man, I watched these Modo vids about 15 times now... I really start to dig the Tool Pipe. Think about how fast we'll be able to create blendShapes. And exporting all of that to a .mb file - that's so great, so great...
jedi71
09-16-2004, 12:55 PM
... I really start to dig the Tool Pipe. Think about how fast we'll be able to create blendShapes. And exporting all of that to a .mb file - that's so great, so great...
Hi all,
Thomas, could you (or anyone else) explain what the Tool Pipe (or tool composites) is really all about? I'm not sure I get it fully or I think I get it but wonder maybe there's more?
Is there more to it than combining transform tools with falloffs?
I'm hoping it's more powerful than what I currently comprehend.
ThomasMahler
09-16-2004, 01:07 PM
Hey Jedi,
I'm not too sure if I fully understood it (guess you'd have to use it to get the hang of it), but it seems that you can combine everything with falloffs. If you call a Cylindrical Falloff, for example, and then call the moveTool, the moveTool will use the Cylindrical Falloff as it's influence Area. Same with every Transformation Tool.
In one of the movies they even combine blendShapes/morphTargets with the Cylindrical Falloff. And because the Falloff´s interactive you can use it everywhere on your model. And there are quite a lot of Falloffs available: linear, cylindrical, radial, airbrush, etc.
So you'll be able to kind of combine all of your tools to literally create new ones - At least, that's how I understood it :)
Think about using the airbrush Falloff with 5% of a certain morphTarget to brush expressions onto your models... How cool is that?
Hope I got that right... Sheep? ;)
SheepFactory
09-16-2004, 04:52 PM
I think you got it right.
I already finished transcribing the interview , but it needs to be proofchecked by my editor. So when it'll go up i have no idea.
Nemoid
09-16-2004, 05:58 PM
I second that. I suppose Alias will come up with some beautiful things for animation in the "not-so-distant-future" - The MB advantages built into Maya... Yikes!
But I'd still love to see bones in Modo. I don't care too much about a Luxology animation package right now, but bones in Modo would be great - Even if they'd just be in there for modeling purposes, it'd be very cool to test e.g. shoulder loops on the fly, etc.
Man, I watched these Modo vids about 15 times now... I really start to dig the Tool Pipe. Think about how fast we'll be able to create blendShapes. And exporting all of that to a .mb file - that's so great, so great...
Thanx Thomas i agree about bones just because being able to test real deformation on your char is important at a certain time,not indispensable, but surely a good good thing. And its something that the big apps allow for sure (Lw in some way too, but you have to go in layout and go back and forth or use a plug to do it in modeler so not so much fun in there )
Bones in Modo would be great and would be a first introduction to more advanced rigging tools we could find into Nexus. Maybe into a Modo 1.5 release ? LOL :)
Tool pipe + Modo blendshapes = :drool:
ok now i seem a real fanboy so i stop drooling here.
ThomasMahler
09-16-2004, 06:26 PM
Thanx Thomas i agree about bones just because being able to test real deformation on your char is important at a certain time,not indispensable, but surely a good good thing. And its something that the big apps allow for sure (Lw in some way too, but you have to go in layout and go back and forth or use a plug to do it in modeler so not so much fun in there )
Think about adding joints just like you'd handle displacements (morphTargets) in Modo/Mirai - Create them early on, before detailing and test them on the fly, adding geometry, rotating joints, adding more geometry, adding influence objects, etc. etc. - It'd be so great for organic models if you could do all of that on the fly without loosing your weights!
Bones in Modo would be great and would be a first introduction to more advanced rigging tools we could find into Nexus. Maybe into a Modo 1.5 release ? LOL :)
Tool pipe + Modo blendshapes = :drool:
ok now i seem a real fanboy so i stop drooling here.
Don't say 1.5, that's bad luck, bad, bad luck! ;)
Hope Sheep`s interview is up soon!
Beamtracer
09-16-2004, 10:14 PM
Why buy a new computer? It's better value for money to buy Nexus when it comes out, and double your rendering speed.
SheepFactory
09-16-2004, 10:28 PM
Lymmen posted this at the modo Irc channel.
http://216.127.92.203/media/arts/arts_luxology.mov
I havent seen this vid before , Its brad showing a lot of stuff about modo to alex lindsey of dv garage.
policarpo
09-16-2004, 11:02 PM
my head just pops every time i see some clips of modo.
crazy crazy crazy...thanks for the link. :applause:
CB_3D
09-16-2004, 11:13 PM
...that so many LW users who have been asking for full unification of Layout and Modeler are getting so excited about a package that seems to use the same old philosophy. Doesn´t bother me as i always liked the seperation, just worth a smile.
SheepFactory
09-16-2004, 11:14 PM
...that so many LW users who have been asking for full unification of Layout and Modeler are getting so excited about a package that seems to use the same old philosophy. Doesn´t bother me as i always liked the seperation, just worth a smile.
how exactly it is the same old philosophy?
ThomasMahler
09-16-2004, 11:14 PM
Thanks, Sheep!
But that clip´s pretty old - Seems to be from 2003 - I'm more interested in a certain interview that should be up soon... ;)
policarpo
09-16-2004, 11:15 PM
...that so many LW users who have been asking for full unification of Layout and Modeler are getting so excited about a package that seems to use the same old philosophy. Doesn´t bother me as i always liked the seperation, just worth a smile.
Umm...the core of lux's deal is a unified and extensible workflow.
the UI has been abstracted to allow whatever module you use to be integrated into your workflow...so you can model and animate at the same time like all 'modern' 3D applications. C4D introduced a similar workflow philosophy when they released 8.x (if not before).
Lux has built a modern 3D app...they haven't gone backwards m8.
just to clarify of course. :drool:
There is a huge difference between a modular structure and having two seperate applications. This is more like c4d than lightwave
Steve McRae
09-16-2004, 11:22 PM
...that so many LW users who have been asking for full unification of Layout and Modeler are getting so excited about a package that seems to use the same old philosophy. Doesn´t bother me as i always liked the seperation, just worth a smile.
i don't think modo has a 'hub' which is one of the worst things about LW =)
CB_3D
09-16-2004, 11:26 PM
'hub' which is one of the worst things about LW =)
agreed!
so theoretically the modelling tools from Modo could assist in rigging and deformation compensations without jumping between interfaces? that would be very nice indeed.
retinajoy
09-16-2004, 11:28 PM
Modo looks great in that video. I am sold on it. So I presume on the full Nexus package, I could set up some modelling windows and their tools side by side to some rendering and animation tools, in which ever way I want.
FunBucket
09-16-2004, 11:33 PM
Man, I love how customizable the interface is. I love that you can "blank" it, and start fresh. That's exactly the way I was hoping it would work.
CB_3D: I think what Luxology is going for is that if you want the modeling tools and the animation/rendering tools to be seperate, you can do that. But if you want them to be integrated you can totally do that, too.
I'm hoping that Luxology has an entire suite with Nexus. Not just modeling/animation/rendering modules that you can plug into existing pipelines, but also dynamics, particles, and stuff like hair, cloth, and fluids.
Of all the programs out there right now, I can't say any of them work the way I want them to. Any program that I do think has a good workflow is usually lacking in a big way in rendering, or animation or whatever, OR it costs way too much for me. So I'm really hoping this Nexus package will have everything, because based on what I've read and what I've seen it looks like exactly the type of package I'm looking for. :)
Levitateme
09-16-2004, 11:39 PM
Thanks for the video sheep. that is really really nice. you were right before i had no idea it was SO customizable. im overwheled and have not even got to test it out yet...
SheepFactory
09-17-2004, 12:12 AM
yes the clip is old but it shows the level of customization you can achieve in modo. Its really hard to get that across in an interview , you have to see it in action.
nuclearfessel
09-17-2004, 12:48 AM
yes the clip is old but it shows the level of customization you can achieve in modo. Its really hard to get that across in an interview , you have to see it in action.
hehe, sheep, dude, stop makin' me drool and post the interview already, man :)
Beamtracer
09-17-2004, 01:18 AM
Lymmen posted this at the modo Irc channel.
http://216.127.92.203/media/arts/arts_luxology.mov
I havent seen this vid before , Its brad showing a lot of stuff about modo to alex lindsey of dv garage.
Did everyone see that video (on the above link) that Sheep Factory mentioned? It's a 21MB Quicktime movie showing Brad Peebler demonstrating Modo. (It would require Quicktime 6 or above to view it).
hehe, sheep, dude, stop makin' me drool and post the interview already, man :) But nuclearfessel, if you see the interview it will only make you drool more! The more people learn about Modo/Nexus, the more they want it!
nuclearfessel
09-17-2004, 01:45 AM
But nuclearfessel, if you see the interview it will only make you drool more! The more people learn about Modo/Nexus, the more they want it!
hehe i can live with that, Beam :)
silvergun
09-17-2004, 04:00 AM
I saw that video a while ago, it's pretty good. Have you seen the video on rendernodes website that was posted a few weeks back? That app is amazing.
Let's just hope it can tile UV's then i'll be in heaven.
onlooker
09-17-2004, 04:12 AM
I am really liking this app. Every video just makes it look better, and better.
Nemoid
09-17-2004, 07:34 AM
...that so many LW users who have been asking for full unification of Layout and Modeler are getting so excited about a package that seems to use the same old philosophy. Doesn´t bother me as i always liked the seperation, just worth a smile.
Pardon me if i jump on u after awhile, but IMO u are obviously wrong.
I am one of the Lw users wich ask from some great time for a good integration between the 2 apps from wich Lw is actually composed from , communicating by a third app, the hub, that its not the best solution to make 2 apps work together.
Modo/nexus philosophi will inherit IMO some things of this structure : the only things that give u some advantage, like for example the good possibility to focus on the modelling of your objects like a sort of separation between the modelling and animation environment.
This is way different from Lw.
In fact, Lw allows only quite alinear process on modelling/animating /rendering with some comunication possibilities offered by the hub, wich is not solid.
Instead, in the case of a complete app with a modular structure, you will be allowed to choose if you want to work into a linear way, or instead into a more modern, flexible way, wich involves complete compenetration between the animation module and mdelling one, being them actually a one app, organized into compartments.
Even if Modo is for now a standalone module, thing that allows Lux to sell it separately to make it work in mixed pipelines,and the same could happen with Nexus too, this doesn't mean the complete app will not behave into a one app structure a la Maya/XSI , with some workflow enhancements compared to these big apps,for a more userr friendly/powerful and deep approach, I hope.
I agree with who mentions C4D as a good example, even if i suppose we will have less modules, that its good: i personally wont like to buy 5 - 6 modules unless they are quite cheap.
I'd like more 2-3 modules to form a complete app.
P.S.
Despite all we could say of Lw and its problems, wich are real, keep in mind that it's a good app , especially for new users, with some good characteristics.There's a lot of Lw modeler in Modo.
Lw is easy to learn and good for solo users/small studios, a thing I'd like Modo/Nexus will mantain , coupling with other big high end app characteristic, though.
Just go and see what Tim Albee was able to achieve in Lw,( KGW) as well as other users like Splinegod , Taron (wich models in Lw into an astonishing fast and good way) or Leigh.
Only, Lw evolution has quite stopped, I'd say greatly slowed in recent times, even if 8 seems to be the very little start (for now ) of a new age.
@Thomas Mahler : LOL ok i will not mention a future release number of Modo anymore! i don't want to bring bad luck to these great guys. :thumbsup:
nuclearfessel
09-17-2004, 07:48 AM
Pardon me if i jump on u after awhile, but IMO u are obviously wrong.
I am one of the Lw users wich ask from some great time for a good integration between the 2 apps from wich Lw is actually composed from , communicating by a third app, the hub, that its not the best solution to make 2 apps work together.
Modo/nexus philosophi will inherit IMO some things of this structure : the only things that give u some advantage, like for example the good possibility to focus on the modelling of your objects like a sort of separation between the modelling and animation environment.
This is way different from Lw.
In fact, Lw allows only quite alinear process on modelling/animating /rendering with some comunication possibilities offered by the hub, wich is not solid.
Instead, in the case of a complete app with a modular structure, you will be allowed to choose if you want to work into a linear way, or instead into a more modern, flexible way, wich involves complete compenetration between the animation module and mdelling one, being them actually a one app, organized into compartments.
Even if Modo is for now a standalone module, thing that allows Lux to sell it separately to make it work in mixed pipelines,and the same could happen with Nexus too, this doesn't mean the complete app will not behave into a one app structure a la Maya/XSI , with some workflow enhancements compared to these big apps,for a more userr friendly/powerful and deep approach, I hope.
I agree with who mentions C4D as a good example, even if i suppose we will have less modules, that its good: i personally wont like to buy 5 - 6 modules unless they are quite cheap.
I'd like more 2-3 modules to form a complete app.
P.S.
Despite all we could say of Lw and its problems, wich are real, keep in mind that it's a good app , especially for new users, with some good characteristics.There's a lot of Lw modeler in Modo.
Lw is easy to learn and good for solo users/small studios, a thing I'd like Modo/Nexus will mantain , coupling with other big high end app characteristic, though.
Just go and see what Tim Albee was able to achieve in Lw,( KGW) as well as other users like Splinegod , Taron (wich models in Lw into an astonishing fast and good way) or Leigh.
Only, Lw evolution has quite stopped, I'd say greatly slowed in recent times, even if 8 seems to be the very little start (for now ) of a new age.
@Thomas Mahler : LOL ok i will not mention a future release number of Modo anymore! i don't want to bring bad luck to these great guys. :thumbsup:
all i can say for you, Nemoid, my friend, u will melt and then pee your pants when you see how integration works with the Luxology apps :)
there is no "HUB" like LW. they all work inside inside each other, passing data effortlessly :)
i can say that coz brad demoed it to us :)
there is no "HUB" like LW. they all work inside inside each other, passing data effortlessly :)
The way I see it is that the base application is "Hub" and Modo, Nexus etc. are modules for the "Hub". Only this time it seems like they've made it work like it was supposed to work in the first place.
Cyberdigitus
09-17-2004, 11:42 AM
The basic hub 'application' would be that 3D 'OS', which is the framework which has subsystems like GUI, data representations and manipulation based on generic 3d technology and concepts, etc and the applications are just build on top of that. sharing between modules could be easy since it would work on the same data trough the os. So together with the gui system the modules could be as interweaved or kept seperate as you want.
this would also explain the price strategy a bit. 800€ is a lot for a modeler, but you get a lot more under the hood, ie a big part of nexus wil already ship with modo, and upcoming modules will be specific tools and extensions, but you could make them yourself too.
say you get 500$ of 3d platform, and 300$ for modo specific modeling tools, a next app like the renderer would add 500$ of general 3d tech and 300$ application tech. even further, another application could be added that can be made of what you have of the os already for just 300$
heh, forgive my silly reasoning and numbers, but i mean that it could be possible that additional modules will get cheaper since they reuse a lot of the components
if generic 3d platform + modo + animation + renderer ends up with a competitve price to say lightwave, it's worth the initial bucks for modo.
Great video! let's play some minesweeper while waiting for a render shall we :). Seriously, that showed the power of their tech yet again. you could use modo's subsystems as an asset management environment as well. I wonder when the gameEngine module comes out...
i'm getting over the price schock, and am all looking forward to it all again.
Anyone know if Luxology would be present at the UK CGI festival (http://www.cgifestival.com) coming november/december?
Nemoid
09-17-2004, 12:33 PM
Exactly. :)
Modo /Nexus will be inspired by the Lw developing experience over years the Lux team has.
It's obvious, because Lux leaders are Lw original creators.
But it will be something different and work into a modern fashion, expanding that inspiration on big steroids.
:thumbsup:
ThomasMahler
09-17-2004, 12:38 PM
It's Friday... that means the interview will be up sooooon! :)
StephanD
09-17-2004, 12:41 PM
Stop talking about LW and get on to the Modo side of things arhgg!!! j/k ;) go on...
I sincerely hope they will release it as soon as possible because I've held on buying XSi(probably will anyways but later) to give Modo a chance.
chadtheartist
09-17-2004, 03:59 PM
Yeah, I was a little skeptical on getting Modo until I saw that video that Sheep linked to. It seems that every time I see something new in Modo, I want the program more and more. Plus the fact you can use this on a Mac and PC, I'm very compelled to get it. Now all I need is the funds. :D
Levitateme
09-17-2004, 04:56 PM
I never seen a program get so much hype, the only other i saw that came close is zbrush 2. i hope modo does for modeling what zbrush 2 did for sculpting...if that makes sense.
ThomasMahler
09-17-2004, 06:00 PM
I never seen a program get so much hype, the only other i saw that came close is zbrush 2. i hope modo does for modeling what zbrush 2 did for sculpting...if that makes sense.
Makes perfect sense! :)
ZBrush´s also pretty close to a perfect sculpting program, if you ask me - there's nothing better for micropoly displacements out there.
I really hope Modo also lives up to its hype - And I'm still waiting for the interview... Hurry up, Sheep! :)
SheepFactory
09-17-2004, 06:06 PM
we are on it , but i wouldnt expect it this weekend unfortunately. editorial team is on weekend break.
Nemoid
09-17-2004, 08:02 PM
Z Brush gets a great Hype and deserves it. it's a very good program,with an innovative and intuitive approach on sculpting high res meshes, paint textures, and build and apply displacenment map. actually i see alot of potential still hidden in it.
From what we saw and the little we know, Modo and the whole Lux project seem to deserve the hype too. :thumbsup:
nuclearfessel
09-18-2004, 12:27 AM
I Shit you Not!
Go to http://www.luxology.com/ and look at the first link on the right
or go to http://www.luxology.com/news/ and look at the first link of the top
OMG
OMG
OMG!
Erich
09-18-2004, 12:35 AM
Anyone know anything about that special price for Lightwave 8 users? Was it for real or just hype?
Thanks.
Nando
09-18-2004, 12:37 AM
Pricing & Availability
Available now! Click here (http://www.luxology.com/store/) to proceed directly to the Luxology online store. modo is available for sale and immediate download.
LightWave users will receive an additional friends and family discount by using the modo4LW coupon code
WOW its funny instead of me reading the options available I sent a email to sales asking them Questions.... and then found the answers above.
I should read the whole shpeel first ;)
Looks like it's real. You just have to entre your serial number for the $100 discount :thumbsup:
dtracy
09-18-2004, 12:40 AM
You are correct! If you go to www.luxology.com, you can order modo, and download it now!
Also, as a gift to LightWave users, you can get $100 dollars off! Be sure to enter: modo4LW in the coupon box, and have your LightWave Serial number handy, as you will have to enter that in the Special Instructions section.
We can't wait to see what you can do with modo!
Best wishes,
David Tracy
Inside Sales Mgr
www.luxology.com
Levitateme
09-18-2004, 12:41 AM
...my jaw dropped...i honestly thought maybe december sometime...looks like im going to have a great day, sky captain comes out today, then modo...lifes a pretty sweet fruit.
Renderman_XSI
09-18-2004, 12:44 AM
we are on it , but i wouldnt expect it this weekend unfortunately. editorial team is on weekend break.
thanks for link, i havent seen this video either. Hmm, while waiting for the review, did you see the ability to display phatom point on the subD mesh ala LW3D? I didnt see this in any Modo video, or pass FAQ with Brad.
This video does prove that Modo is a very elegant piece of software, in more ways than one. The fact that every panel in Modo can be access by third party ,takes it a step above what Softimage did with their Custom Display Host(CDH). Now third parties can add whatever they want, be it a web browser, custom tools/panel, a new renderer,a real time game engine,etc. It also looks like you can create your own custom OpenGL display?, unlike being limited to 1-6 OGL display option in other package.
lwbob
09-18-2004, 12:54 AM
WOW its funny instead of me reading the options available I sent a email to sales asking them Questions.... and then found the answers above.
I should read the whole shpeel first ;)
After the discount it isn't much more than a LW upgrade. sweet.
Steve McRae
09-18-2004, 12:59 AM
awesome - I'll probably get it later tonight - post your thoughts everyone!
=)
AmbiDextrose
09-18-2004, 01:02 AM
Unfortunately, I feel that Lux will not release a demo of Modo before the end of the special offer. So, to any of the early adopters, can you snap to a surface/mesh/polymesh? To an edge or curve? To an arbitrary plane (projection, reference, etc)?
nuclearfessel
09-18-2004, 01:04 AM
awesome - I'll probably get it later tonight - post your thoughts everyone!
=)
i wish i could
*kicks self for not making enough money*
FunBucket
09-18-2004, 01:10 AM
Maaaann, where's the DEMO!?
onlooker
09-18-2004, 01:11 AM
Sh*t! I need to get a new credit card. :)
nuclearfessel
09-18-2004, 01:16 AM
Hey Guys, I just started a new thread for the Availability of Modo in the CG News Section of CGtalk.com
mushroomgod
09-18-2004, 01:19 AM
great news indeed !
but wheres the demo?.....we need a demo
nuclearfessel
09-18-2004, 01:28 AM
LW Users can get the 100 price knock off the 695 price by entering "modo4LW" in the coupon code box
prajna
09-18-2004, 01:39 AM
So that we can all discuss something that actually exists? How soon could that go up?
Any help on this would be appreciated, thanks for all your dedicated attention, hard-working moderator(s).
*
prajna
09-18-2004, 01:47 AM
Unfortunately, I feel that Lux will not release a demo of Modo before the end of the special offer.
Why is that? Because of the technical difficulty of doing so, or because of the fear of negative reviews? They seem quite proud of their product (and rightly so), so wouldn't they want to have a demo out as soon as possible?
*
AmbiDextrose
09-18-2004, 01:59 AM
Why is that? Because of the technical difficulty of doing so, or because of the fear of negative reviews? They seem quite proud of their product (and rightly so), so wouldn't they want to have a demo out as soon as possible?
* I'm probably a little pessimistic about the timing. What if Lux is counting on the early adopters to vouch for the product? What if thy're relying on the hype this product has generated over the course of it's development to gain immediate acceptance? If Lux wanted to, they could have released a demo version along with this product launch. Or even before the launch for that matter. Then again, you could be right- there could be valid technical issues that have to be resolved before a demo can be released. All-in-all, I am very impressed with the product and I am willing to pay for the product IF the product lives up to MY expectations. Videos and interviews are nice as they whet our appetites but there is no substitute for getting behind the wheel and driving it for yourself.
prajna
09-18-2004, 02:04 AM
Videos and interviews are nice as they whet our appetites but there is no substitute for getting behind the wheel and driving it for yourself.
I don't think anyone can argue with that. It would be great if they were to come out with a demo before the expiration of the promotional period. Does anyone know how long the promotional pricing will remain in effect?
*
Steve McRae
09-18-2004, 02:09 AM
the answer to these questions will probably be in the interview which should come out early next week
kidcodea
09-18-2004, 02:11 AM
OMFG OMG !! its out its out!! my future is out!!!
michaeli
09-18-2004, 03:40 AM
Lymmen posted this at the modo Irc channel.
http://216.127.92.203/media/arts/arts_luxology.mov
I havent seen this vid before , Its brad showing a lot of stuff about modo to alex lindsey of dv garage.
Those customization could be done in C4D many years ago.
But that magic extrude seems very sweet.
pthomas72
09-18-2004, 04:06 AM
Wow,
That seems like a lot of cash for a modeler.
xsi is $500 and has most of the suite..seems like an odd strategy on modos part.
SheepFactory
09-18-2004, 04:12 AM
Those customization could be done in C4D many years ago.
But that magic extrude seems very sweet.
umm no they cant. I have r9 right here , its nowhere near that level of customization.
FunBucket
09-18-2004, 04:17 AM
umm no they cant. I have r9 right here , its nowhere near that level of customization.
Fo' REAL! Where in C4D can I "blank" it out and start fresh? :) And I don't remember being able to ctrl-click-and-drag to divide up the windows. Man I wish there was a demo.
But that magic extrude seems very sweet.
Taken directly from LW 7.5 (called Magic Bevel in LW) but yeah, it's a fun tool :)
...and if I'm correct, that tool could be done in Modo with a macro from bevel and translate?
playpiano
09-18-2004, 08:51 AM
Hei, I've Got It. Fantastic!
CB_3D
09-18-2004, 02:35 PM
so, why don´t the user first impressions start pouring in?
retinajoy
09-18-2004, 04:09 PM
so, why don´t the user first impressions start pouring in?
Some opinions are beginning to come in on the new Modo forum:
http://www.cgtalk.com/showthread.php?t=170808
tayse
09-18-2004, 08:05 PM
For some of you who might miss this....
http://www.themacmind.com/modules.php?op=modload&name=News&file=article&sid=580
Nemoid
09-18-2004, 08:09 PM
uhm... time to move this monster thread to the relative forum, or also close it? LOL :D
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