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View Full Version : stone shader and displacement.......


FKMaster
08-10-2004, 10:29 AM
i've played with the shaderflow agian.... the prozendual shasers are rock) .....:thumbsup:
and i created a "stonewall"-material........it works great, but i have some problem with the
displacement.......the side-polygon of the cube are blown away.......
see.........

http://www.fkmaster.de/tests/stonewall2.jpghttp://www.fkmaster.de/tests/stonewall1.jpghttp://www.fkmaster.de/tests/stonewall3.jpg

FKMaster
08-11-2004, 01:13 AM
the shaderflow.......
http://www.fkmaster.de/tests/shaderflow.jpg

FKMaster
08-11-2004, 01:15 AM
another playing the same flow.........

http://www.fkmaster.de/tests/stonewall4.jpghttp://www.fkmaster.de/tests/stonewall5.jpghttp://www.fkmaster.de/tests/stonewall6.jpg

Julez4001
08-11-2004, 03:16 AM
Nice FK
Love the lines on the left one.
We need to get u Camtasia and crack out a tutorial
they have a free 30 day trial

JoeCosman
08-11-2004, 04:57 PM
Great stuff. feels like a more programmer-esque darktree, doesnt it? :-)

try setting your smoothing angle to 180 degrees and see what the displacement cracking does...

FKMaster
08-11-2004, 05:53 PM
no darktree.......just playing with shaders.....i loves node-based systems like nuke, shake or messiah-shaderflow.....:love:


i put the materials on zoogono.com

lmilton
08-15-2004, 06:27 PM
i've played with the shaderflow agian.... the prozendual shasers are rock) .....:thumbsup:
and i created a "stonewall"-material........it works great, but i have some problem with the
displacement.......the side-polygon of the cube are blown away.......
see.........

http://www.fkmaster.de/tests/stonewall2.jpg
That's not actually a bug. The displacement happens along the normals of the surface. Because this surface has a "discontinuous" surface, it has no choice but to break. Having said that, we're exploring other features that will deal with the discontinuity.

Nice tests, btw ;})

-lyle

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