View Full Version : stone shader and displacement.......
FKMaster 08-10-2004, 10:29 AM i've played with the shaderflow agian.... the prozendual shasers are rock) .....:thumbsup:
and i created a "stonewall"-material........it works great, but i have some problem with the
displacement.......the side-polygon of the cube are blown away.......
see.........
http://www.fkmaster.de/tests/stonewall2.jpghttp://www.fkmaster.de/tests/stonewall1.jpghttp://www.fkmaster.de/tests/stonewall3.jpg
|
|
FKMaster
08-11-2004, 01:13 AM
the shaderflow.......
http://www.fkmaster.de/tests/shaderflow.jpg
FKMaster
08-11-2004, 01:15 AM
another playing the same flow.........
http://www.fkmaster.de/tests/stonewall4.jpghttp://www.fkmaster.de/tests/stonewall5.jpghttp://www.fkmaster.de/tests/stonewall6.jpg
Julez4001
08-11-2004, 03:16 AM
Nice FK
Love the lines on the left one.
We need to get u Camtasia and crack out a tutorial
they have a free 30 day trial
JoeCosman
08-11-2004, 04:57 PM
Great stuff. feels like a more programmer-esque darktree, doesnt it? :-)
try setting your smoothing angle to 180 degrees and see what the displacement cracking does...
FKMaster
08-11-2004, 05:53 PM
no darktree.......just playing with shaders.....i loves node-based systems like nuke, shake or messiah-shaderflow.....:love:
i put the materials on zoogono.com
lmilton
08-15-2004, 06:27 PM
i've played with the shaderflow agian.... the prozendual shasers are rock) .....:thumbsup:
and i created a "stonewall"-material........it works great, but i have some problem with the
displacement.......the side-polygon of the cube are blown away.......
see.........
http://www.fkmaster.de/tests/stonewall2.jpg
That's not actually a bug. The displacement happens along the normals of the surface. Because this surface has a "discontinuous" surface, it has no choice but to break. Having said that, we're exploring other features that will deal with the discontinuity.
Nice tests, btw ;})
-lyle
CGTalk Moderation
01-18-2006, 11:00 PM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
vBulletin v3.0.5, Copyright ©2000-2012, Jelsoft Enterprises Ltd.