AdriaticSong
08-09-2004, 01:20 PM
Hello CGTalkers
can anyone tell me in which slot is one to put the painted specularity
map in Maya? (my previous 3D package had a spec map slot) I looked in the manuals
but can't find anything on this specific issue.
For example Blinn has "Eccentricity", "Specular Roll Off", "Specular Color".
In which slot should I put my specular texture? I suspect it's specular color but then
how do I change the specular tint since the speculat texture is black/white?
Also there is something I do not get about Maya reflections. It doesn't seem to work
unless I enable specularity, they are not independant as in other packages.
Can anyone suggest settings for Blin/PhongE for reflections (turn down speculars
to 0.1%?)?
I hope some of you can answer as I am new to Maya and manuals aren't clear
on some of these things. Thank You.
can anyone tell me in which slot is one to put the painted specularity
map in Maya? (my previous 3D package had a spec map slot) I looked in the manuals
but can't find anything on this specific issue.
For example Blinn has "Eccentricity", "Specular Roll Off", "Specular Color".
In which slot should I put my specular texture? I suspect it's specular color but then
how do I change the specular tint since the speculat texture is black/white?
Also there is something I do not get about Maya reflections. It doesn't seem to work
unless I enable specularity, they are not independant as in other packages.
Can anyone suggest settings for Blin/PhongE for reflections (turn down speculars
to 0.1%?)?
I hope some of you can answer as I am new to Maya and manuals aren't clear
on some of these things. Thank You.
