boomji
08-02-2002, 07:38 PM
hey udes,
i modell in max with a tool known as surface tool where you trace the refrence image with with a network of interconnecting beziere splines and i have a mesh.
does this happen with the boundary feature in maya ???
the closest i've got is by doing this with the square tool and a lot of stitches but it seams too tedious.
so how did all the studios manage to keep those patches together when animating before sub-d's came out.
any workflow tips would be appreciated.of course i could go the sub-d way but i want to get the nurbs thing right and cleared.
thanx
i modell in max with a tool known as surface tool where you trace the refrence image with with a network of interconnecting beziere splines and i have a mesh.
does this happen with the boundary feature in maya ???
the closest i've got is by doing this with the square tool and a lot of stitches but it seams too tedious.
so how did all the studios manage to keep those patches together when animating before sub-d's came out.
any workflow tips would be appreciated.of course i could go the sub-d way but i want to get the nurbs thing right and cleared.
thanx
