capone_adam
08-07-2004, 02:50 PM
Trying to practice modeling for games. At first this model was highly quaded in poly mode...
http://www.caponeart.com/delete_shipzip.zip
...but then I was told there was no need for quadding for games related models and that its bad to have more than 2 vertices on a straight line. So I start dragging vertices around...which I think is making the model better and tighter but still not sure about the geometry with all these messy triangles...would the following be accepted as a model in the real gaming industry?
http://www.caponeart.com/delete_shipzip2.zip
Thanks
http://www.caponeart.com/delete_test1.jpg
http://www.caponeart.com/delete_shipzip.zip
...but then I was told there was no need for quadding for games related models and that its bad to have more than 2 vertices on a straight line. So I start dragging vertices around...which I think is making the model better and tighter but still not sure about the geometry with all these messy triangles...would the following be accepted as a model in the real gaming industry?
http://www.caponeart.com/delete_shipzip2.zip
Thanks
http://www.caponeart.com/delete_test1.jpg
