PDA

View Full Version : Strange OpenGL errors


Pixelnoir
08-07-2004, 01:42 AM
A model is rendering strangely in Messiah. The model shows solid in Lightwave, but when Subd'd in Messiah, some polys disappear. Whats causing this? Will it affect animation when exported back to Lightwave? How do I stop this from happening - its quite disturbing to see.

Adrian

chikega
08-07-2004, 04:26 AM
Yeah, it's a known issue - especially if you've got an Nvidia card. I've got a GeForce FX5900 Ultra -and that happens. It renders OK - but, it is a bit annoying. My laptop with a GeForce FX 5200 Go displays fine.

Pixelnoir
08-07-2004, 06:06 AM
Thats the same card I have, Chikega. I wonder if any of this will change now that DirectX 9c and new nvidia drivers are out.

Rumors
08-08-2004, 05:22 PM
Probably not since messiah uses OpenGL, not Direct x. I'm disappointed too, half my models don't display properly and it's once again turned me off Messiah. Before it was the lack of tablet support, now my models don't display. Frustrating, but they'll work it out. :)

CGTalk Moderation
01-18-2006, 10:00 PM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.