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audax
08-06-2004, 08:01 PM
I'm a recent Purdue grad in contact with a video-game company about a job doing storyboarding and camera work. I've got animation examples, but only with simple camera work. It's the sort of thing I feel I would be good at, but lack proof or examples. I'd like to spend a week or two filling in those blanks.

First of all, I would love to find animated scene files where I could just animate the cameras. Would anybody be willing to loan me an animated fight or sports scene? Or, know where I might find such things?

Second, I'd like to find some camera-work references.

Many many thanks for any help at all.
- Andrew

PS - I've been noticing different styles of camera work. One neat one is the whole shakey "live cameraman" style that seems to be popular right now: http://www.redeye-studio.com/callofdutyFH/index.htm

natsirk
08-13-2004, 02:43 PM
If your working with 3ds max and have character studio there is quite abit of Free mocap you can use setup your own animated bipeds and then practice camera movments depending on the scene.

Mocap Sites - offer free stocks moves
http://www.e-motek.com/entertainment/stockmoves/index.html

http://www.turbosquid.com/Search/Index.cfm?FuseAction=ProcessSmartSearch&blKeepCheck=y&blShowCategorySelect=FALSE&intCategory2=-1&intMediaType=5&intMinPrice=0&intMaxPrice=0&dateBeforePub=&dateAfterPub=&stgBoolean=l&istSearchKey=&istExcKey=&istIncAuthor=&istExcAuthor=&intFileType_1=-1&intFileType_2=-1&intFileType_3=-1&fltRating=0&intRatingCount=0&x=31&y=5

and also i advice you to look up free Mocap in google.
And it doesnt have to be character studio if you have a rigged (IK/FK) Charachter that can work.

Dunno what use this will be but o well, hope it turns out , Good Luck

audax
08-13-2004, 04:09 PM
Thanks so much for the help and the reply! As a matter of fact, I guess I'm one step ahead of you - I found the Character Studio mocap data among my program files and ended up using that. It wasn't two-character interaction, but it worked out great. And thanks much for those links.
- Andrew

perholmes
11-10-2004, 06:26 AM
Dear Audax,

I have over a period of several years developed a course in high-end feature camera work called Hollywood Camera Work: The Master Course in High-End Blocking and Staging. It teaches camera work with over 9 hours of 3D animated instruction, and covers probably 99% of all camera work you'll ever see in a film. The course is at www.hollywoodcamerawork.us (http://www.hollywoodcamerawork.us).

This could be interesting for what it is you're working on.

All the best,

Per Holmes
Hollywood Camera Work

audax
12-07-2004, 06:58 PM
As a matter of fact, I put a demo movie together using character studio mocap to demonstrate my camera work, and got the job at Midway Games with it! Since then I got your reply, Holmes, and we've discussed and looked at this training set and decided to order a copy, since my position currently entails, almost entirely, shooting cinematic sequences. The demo videos looked very easy to understand and learn from, and I'm excited to get started. Perhaps I'll be posting a follow-up after I have worked through the training material. Thanks!

perholmes
12-08-2004, 06:27 AM
Dear Audax,

That's wonderful, congratulations on your new position with Midway! If you need help or want to chat about anything in the course, just give me a call at 800.886.9907 x105, I'd love to hear how you're doing.

Also, you might already have done this, but it's way easier to direct cinematic camera work in 3D by rigging a virtual dolly/crane. I've put the one I built for the course up at http://www.hollywoodcamerawork.us/downloads.html -- it's Maya, but you could easily rig something in another package. It's not perfect for every type of camera work, but constraining the camera to physical parameters very often make it seem more physical and real.

Best,

Per Holmes

valentine
12-16-2004, 01:00 AM
Dear Audax,

That's wonderful, congratulations on your new position with Midway! If you need help or want to chat about anything in the course, just give me a call at 800.886.9907 x105, I'd love to hear how you're doing.

Also, you might already have done this, but it's way easier to direct cinematic camera work in 3D by rigging a virtual dolly/crane. I've put the one I built for the course up at http://www.hollywoodcamerawork.us/downloads.html -- it's Maya, but you could easily rig something in another package. It's not perfect for every type of camera work, but constraining the camera to physical parameters very often make it seem more physical and real.

Best,

Per Holmes
wow per - the samplemovies are awesome !

i always wanted to get this kind of cameratraining due to the lack of camerawork information on the web... unfortuantely i dont have the neccesary amount of money to purchase them (i recently bought xsi 4.0 and since i am a selfteaching student i dont have any money at all :()

of course i know that you guys are selling/sharing a huge amount of knowledge, but perhaps you might think about adding a "studentpricing" to your offerings.

just an idea :)

best regards
jannis

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