chamade
08-06-2004, 07:34 PM
Hello all,
I keep having problems with this shader, where certain areas of the model
(circled in the picture) don't seem get affected by it.
For example, if the attached picture, part of the ear is grey.
I tried increasing diffusion, subdiving the geometry multiple times as
suggested in some threads but can't get rid of those artifacts. :cry:
In this example, the SSS linked light in on the right. The diffusion shader
is in a mib_color_mix slot (same artifact if I connected it directly to a
surface shader), there are 2 additional area lights(raytraced shadows)
and no FG. Actually enabling FG and checking "use irradiance" in the
shader sort of fixes the problem, but I am trying to avoid FG(too slow).
Any help appreciated.
http://www.visenworks.com/SSS.jpg
I keep having problems with this shader, where certain areas of the model
(circled in the picture) don't seem get affected by it.
For example, if the attached picture, part of the ear is grey.
I tried increasing diffusion, subdiving the geometry multiple times as
suggested in some threads but can't get rid of those artifacts. :cry:
In this example, the SSS linked light in on the right. The diffusion shader
is in a mib_color_mix slot (same artifact if I connected it directly to a
surface shader), there are 2 additional area lights(raytraced shadows)
and no FG. Actually enabling FG and checking "use irradiance" in the
shader sort of fixes the problem, but I am trying to avoid FG(too slow).
Any help appreciated.
http://www.visenworks.com/SSS.jpg
