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View Full Version : Version 5 Animate BUG ???


jrsunshine
08-05-2004, 09:53 PM
I have attached a project to this post that contains the bottom half of a rig. The rig is essentially the same biped rig from Joe Cosmans rigging video.

The problem is when I rotate the "Man_ArchL" on Heading the bone "Man_ToeL" flips around and points in the wrong direction. There is an expression set up to drive the heading for "Man_ToeL" using the heading from "Man_ArchL". This rig worked under version 4 but does not work in version 5.

The problem can be recreated like this:
1. Start Messiah 5
2. Load the project
3. Middle click on "Man_ArchL".
4. Rotate the Heading.

You will notice the bone "Man_ArchL" does rotate and ""Man_ToeL" does follow the heading as expected, but the bone "Man_ArchL" jumps into a position pointing straight up in the Y axis. If you try to rotate the Pitch of "Man_ArchL" to correct for the weird pop in the bone, the bone "Man_ToeL" flips round 180 degrees.

I know this worked in version 4. I went over Joes video numerous times to check myself. I even loaded his scenes to see if it was me or something else. Eveytime the result was the same.

Anyone else getting weird problems like this?

Thanks,

jrsunshine
08-06-2004, 12:19 AM
Anybody ??????

MoodyB
08-06-2004, 01:27 AM
It's because you coordinate system is set to ' local ' ( it also has the same problem when using ' World ' and ' Screen ' coordinates too ). Change to ' Parent ' coordinates to fix this.

jrsunshine
08-06-2004, 02:14 AM
Thank you.

I have to admit I feel very stoopid.

:shrug:

MoodyB
08-06-2004, 07:37 PM
No reason to feel stoopid :) There's that many options / choices in any 3d package, never mind just Messiah, that trying to remember every quirk of each one is near imposssible,unless you're an alien and have a seperate brain for each package :)

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