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View Full Version : "Boxer" sequence revisited


PaulNewman
08-05-2004, 06:19 PM
http://www.projectmessiah.com/x2/images/gallery/thumbs/computercafe_boxer.gif (http://www.projectmessiah.com/x2/vids/gallery/computercafe_boxer.mpg)
Boxer (http://www.projectmessiah.com/x2/vids/gallery/computercafe_boxer.mpg) by Computer Cafe

This animation was created as an in-house demo to test bone-controlled muscle systems. Says it's creator, Akira Orikasa, "I must tell you there would have been no way to create this animation without messiah." The motion is roto-animated from a reference with Muscle expression to simulate human anatomy, and the facial animation is done with Morph Blender. The hair is done with Sasquatch. This from the pmG messiah gallery. What is the Muscle expression referred to here? Is there an example of this rig or something like it somewhere to study?

Wegg
08-05-2004, 08:28 PM
There are muscle bones in Messiah. They get thinner and bulge as they stretch and contract just like regular muscle. VERY useful. I used it all over the place on that Dino that is also in that pmG Gallery. He must have controlled those values with an expression or something.

PaulNewman
08-05-2004, 08:37 PM
Thanks Wegg. I was curious because some time ago people were asking about muscle systems and the usefullness of 'bloat' in messiah and here I see this sequence again and how they used something else. Just got me wondering.

Julez4001
08-05-2004, 09:01 PM
Also the new bugle system can work wonders.

PaulNewman
08-05-2004, 09:18 PM
Thanks Julez. Seems like messiah has many ways to 'skin a character'. Sorry for bugging you guys with this stuff. I'm trying to gain understanding while waiting for my copy of messiah. I thought I'd download the m:Studio 2.0b install to start reading the docs but at 99.8% gozilla can't get the program header. I'll try again with Netscape's download manager.

ThomasHelzle
08-05-2004, 09:39 PM
Paul:
What he is talking about is older versions of messiah (I think he did use the first version which was a Lightwave plugin - version 1.57 from 1999/2000 :) ), where you could only make a bone into a muscle bone with a special expression. It was a pain to set up since every muscle bone did need one of those expressions.
Thankfully that is long forgotten and you can now just press a button in setup and Tataaaa - there you have your muscle bone... :bounce:

PaulNewman
08-06-2004, 12:00 AM
you can now just press a button in setup and Tataaaa - there you have your muscle bone...
Hey Thomas, thanks. Sounds like the good old messiah days. Of course they seem to have gotten much better.

I've finally managed to download m:Studio 2.0b and opened the docs successfully and now I think I'll stop bugging you guys on the forum and start reading the manual so that by the time my copy arrives and I'm tempted to dive in before reading the manual I'd have already read it! You see there is an upside to slow shipping. :thumbsup:

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