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PaulNewman
08-05-2004, 01:45 PM
m:Render is aiming to be a production renderer. Some here believe it already is while others believe it will soon be. Depending on the production requirements of some, it certainly may already be. However, high end animated film production and live action special effects are very demanding and m:Render will have to contend with other very capable production renderers.

. . . but do you guys realize what's going to happen to the messiah render in the not so distant future. Its probably going to evolve far beyond the likes of brazil and perhaps even mental ray. Its the ideas that the PMG group bring to the table that give me the confidence. And here I have a couple of questions :



Are you successfully producing professional animation with m:Render?
How, in your opinion, should m:Render evolve/improve to satisfy high end production needs?
I'm keen to see professional opinions and none of this "well for this price messiah is excellent value" replies. I personally believe that messiah is a professional tool in its own right and not a poor man's solution (although it could be both :)). I'd also value pmG opinions.

fwtep
08-05-2004, 08:31 PM
I'm preparing a page for our web site that will show off productions using messiah's renderer. The first project is one that Taron recently did, and I think everyone will be pretty blown away, not only by the great work he did, but by the render itself. I'm hoping to have the page up some time this weekend (August 7-8).

There are a few other productions going on too, but we can't show anything from them yet. Hopefully by the end of the month though.

Fred

PaulNewman
08-05-2004, 08:42 PM
Thanks Fred - looking forward to that. End of month not too long to wait. Just don't keep too silent out there (I know you guys are very occupied).

Nonproductive
08-05-2004, 10:53 PM
Fred -
Hopefully there will be some empirical data there as well as images? Render times, poly's, etc...

I was going to upgrade to M:A5 but haven't put the order in yet. Hopefully the page you put up will convince me to go the full studio route. Currently the images are very nice but the "polish" and speed seem to be lacking. (and I know it's still going to be developed well beyond what it is today...)


Thanks!

lmilton
08-06-2004, 10:35 PM
We do realize that many out there need to see what can be done with the renderer before they will venture. But, to build on what Fred has said, messiah is already being used in production. There is a *good deal* of interest in messiah:studio 2.0 for animation AND rendering from very prominent studios (can't say anything more than that right now). There is certainly more going on in the world of pmG that what you see posted here in this forum. However, it will be a while before you get to see much of what's being done.

Just stay tuned to CGTalk & our site as the cool examples begin to trickle out. In the meantime, if you already have messiah don't hesitate to try the renderer for yourself and post your samples. You'll learn a lot more about the renderer by *doing* as opposed to looking at some great images that some other studio created in production.

-lyle

PaulNewman
08-07-2004, 11:08 PM
Thanks for your reply, Lyle. I apologize for being a bit of a bug with my crazy questions. :shrug:

I've also slowly started getting the feeling that this is the case - that there's much more to messiah's actual production application than meets the eye. Because my requirement is high end animation production but there's yet so little to be found regarding m:Render for this application, I was hoping to learn as much as possible, see if I'm missing something obvious, find out where people are at, and see where they reckon it should be headed since all the official sources seem to be mostly silent, at least for now. As soon as my copy of messiah arrives, I'll be running tests in my production environment.

I guess I'm sort of spoilt with the feedback of the web, expecting test results for evaluation so I can make more informed decisions. But with m:Studio 2.0 being such a new product, this expectation is unreasonable. Even so the situation is frustrating to a small degree. Evaluating the performance of a renderer for animation production, expecially 2K and upwards, is vastly different to producing quality stills. How does m:Render perform within a demanding production setup, render speeds, stability, network rendering, layering for compositing and multiple passes, etc.?

Testing a renderer for production is (at least theoretically) ideally done by the developer who knows precisely what goals have been aimed for, and to what degree they have been reached. I think it has been proven that creating beautiful images is certainly a goal that has been reached and is being improved upon. However, what production animation goals were set by pmG for m:Render? Have they been reached? Are they steadily being reached? Are there tests from pmG to show m:Render in a typical production setup? Or are these things being dealt with privately, aside from public forums, with collaboration from certain production houses so that those who are 'out of the loop' will only know once that process has run its course? I would hardly think that pmG would create a renderer based on some vague idea and then give it to some parties for testing to see if it makes a good production renderer. I'd rather imagine that pmG would have an excellent preconceived notion of what is required of a production renderer long before even making the decision to venture into the rendering arena.

Because there is so little to go on with regards to messiah concerning production rendering, it is rather hard to formulate a decision in support of messiah. And here I'm not talking of purchasing a copy to try it out. I'm talking about having the confidence, even if not yet in the product itself, but perhaps confidence in the direction the product is maturing into as well as the vision of the people driving it. I've acquired that confidence regarding character animation and regarding a good renderer, but not yet with regards to a good production renderer. And yes, to some degree this is subjective, but a very large amount of stuff can be layed out objectively.

And I believe each studio has the need to do in depth research and make a well informed decision with regards to pipeline setup. Once a decision is reached, people commit money and time and resources and training and software development to implement and maintain that pipeline around their choice of software. Some studios are set up around a single major application. They invest heavily into it. Rely on it.

I simply am trying to learn as much as I can to also get to the point of making a decision for my studio, and I'm seriously considering m:Studio.

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