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View Full Version : Maya/mentalray Interior, Giorgio Adolfo Krenkel (3D)


slipknot66
08-05-2004, 02:42 AM
http://www.cgnetworks.com/gallerycrits/90683/90683_1091670128_medium.jpg (http://www.cgnetworks.com/gallerycrits/90683/90683_1091670128.jpg)

Title: Maya/mentalray Interior
Name: Giorgio Adolfo Krenkel
Country: Brazil
Software: Maya 6/mentalray

Simulation of a day light interior, using Maya/Mentalray.FG and GI.3 lights 1 spot light for the sun, 2 point lights converted into Mentalray area lights with a square projection

MuzzzY
08-05-2004, 03:48 PM
:applause: Super!!!

ambas
08-05-2004, 04:30 PM
Too me, it's pretty much prefect. :thumbsup:

BESTrin
08-05-2004, 05:30 PM
very nice. My only crit would be the 2 chairs. Theyre very well done but they dont realy fit the feel of the scene. Just my opinion. Basically everything is great accept just dont like the style o the chairs. Which isnt a crit on your work. Great job.

rocarpen
08-05-2004, 07:54 PM
Yeah, the only critique I could come up with for an otherwise stunning piece, is the plasticy-looking pillows (a combination of shape and texture) and the chairs (which someone mentioned look somehow awkward for the composition). Very minor things! This is a beautiful rendering!

jearley
08-06-2004, 03:28 AM
wow! that looks great! my only comment is the two pillows on the couch. they look kind of solid, like they're not really made of fabric. i think partially because the actual shape of the pillows. i think if you made them rounder or added some rinkles, it would look more beleivable. besides that, you could pass that off as a real photo.

INTiE
08-06-2004, 12:56 PM
Very realistic stuff. Pretty cool!

richardvacheresse
08-06-2004, 02:37 PM
amazing lighting, great job:thumbsup:

slipknot66
08-07-2004, 05:20 AM
Thanks for all the comments, here is the wire view and a high res version:thumbsup:
http://img65.exs.cx/img65/4682/viewwire.jpg
http://img32.exs.cx/img32/6264/interna2.jpg

edgeman2x
08-08-2004, 12:17 PM
Like a real photo! I like it very much!

Could you tell me how much time you spent on it?

cermit
08-09-2004, 03:28 PM
amazing :)

smooth
08-09-2004, 05:30 PM
the thing above curtains looks like its flying and the picture on the wall looks a little bit
flat...although that, nice rendering...

da_rock21
08-10-2004, 02:31 PM
wow, that is phenominal. i love it.:thumbsup: :eek: :applause:

the only thing that doesnt look right about it are the pillows on the couch. i think that if they were a little fluffyer or somthing to that effect the picture could be labled as perfect. it looks great. keep up the good work

backdoor
08-10-2004, 07:14 PM
very nice work!! :bounce:


And thanks for the wire :)

slipknot66
08-12-2004, 07:48 PM
Thanks for all the comments :thumbsup:

meta_Nerd
09-03-2004, 11:19 AM
I like everything but the chairs. I would also maybe put something comming from behind the plants on the right. either some reflected color from another room, or some specular reflections. I just feel like that wall is to perfect. Also since I am picking this apart so intricately (because the rest is amazing) Maybe some smuges on the glass. 3 things out of the whole picture. THAT IS VERY VERY GOOD. I am truely amazed at the relistic qualities of the lighting. GREAT JOB.

:thumbsup:

Dragdell2007
11-04-2005, 04:26 PM
hi im richard martin need your help im in collage and working with maya 7 but can not get it to texter or inputer a bip map my tutor is luning as we r can you help

+ if you now of a way to do underwater looks in maya 7 wood help as well thenxs

hop to hear form you soon

P.s sorry about the spelling not very good at it

all the best R.J.Martin or Dragdell

Dragdell2007
11-04-2005, 04:30 PM
hi im richard martin need your help im in collage and working with maya 7 but can not get it to texter or inputer a bip map my tutor is luning as we r can you help

+ if you now of a way to do underwater looks in maya 7 wood help as well thenxs

hop to hear form you soon

P.s sorry about the spelling not very good at it

all the best R.J.Martin or Dragdell

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