View Full Version : My first work here. Yak - 1
http://www.iespana.es/blendserver/inmigrante/aeromodelismo/yak1/PACIENCIA1.JPG
Hola !!!
I'm a bit keen on historic aviation. This is a WWII soviet YAK-01 aircraft. It is a W.I.P.
Made with Blender.
These are useful links about aircraft modelling:
- Aircraft Blueprints
http://www.suurland.com/blueprints_archive.php (http://www.suurland.com/blueprints_archive.php)
http://www.airwar.ru/other/drawe.html (http://www.airwar.ru/other/drawe.html)
- Aircraft modelling tutorials
http://www.woollymittens.nl/content/articles/rendering/rendertut1.asp (http://www.woollymittens.nl/content/articles/rendering/rendertut1.asp)
http://www.mdalgleish.clara.net/tutorials/planes_max/builder-tut1.htm (http://www.mdalgleish.clara.net/tutorials/planes_max/builder-tut1.htm)
http://www.aerodynamika.com/gmaxtut/gmax000.htm (http://www.aerodynamika.com/gmaxtut/gmax000.htm)
http://www.lemsko.de/3d/Tutorials/model1.htm (http://www.lemsko.de/3d/Tutorials/model1.htm)
http://homepage.ntlworld.com/mark.davies/html/c1.htm (http://homepage.ntlworld.com/mark.davies/html/c1.htm)
http://www.geocities.com/SiliconValley/Haven/2470/rhinotut.html (http://www.geocities.com/SiliconValley/Haven/2470/rhinotut.html)
http://skunkworks.free.fr/modtut.html (http://skunkworks.free.fr/modtut.html)
http://www.delaflor.com/tutorials/carrara/carrcorsair.html (http://www.delaflor.com/tutorials/carrara/carrcorsair.html)
http://www.dc3d.co.nz/tutorials/cheyenne.htm (http://www.dc3d.co.nz/tutorials/cheyenne.htm)
- Texturing an aircraft:
http://home.wanadoo.nl/r.j.o/skyraider/tut_texturemapping.htm (http://home.wanadoo.nl/r.j.o/skyraider/tut_texturemapping.htm)
http://www.geocities.com/SiliconValley/Haven/2470/txtrtut/txtrtut.html (http://www.geocities.com/SiliconValley/Haven/2470/txtrtut/txtrtut.html)
http://www.3dtotal.com/team/tutorials/plane/ronnie_tex_01.asp (http://www.3dtotal.com/team/tutorials/plane/ronnie_tex_01.asp)
|
|
bigbad
08-05-2004, 12:22 AM
Nice start. Just add a nicer texture and a shader with a background.
Nice that you put the tutorials you used.
Is this your first modell ever or just in blender?
Keep on blending. :thumbsup:
Hi
I've almost finished modelling.
http://www.iespana.es/blendserver/inmigrante/aeromodelismo/yak1/P3a.JPGhttp://www.iespana.es/blendserver/inmigrante/aeromodelismo/yak1/yak1.jpg
Skyraider3D
09-01-2004, 01:51 PM
Getting there...
It looks rather "fat" though... sqaushed... are you sure you set up your blueprints correctly?
Hola Skyraider. Great see you here. Your comment is very apreciated. Thank you.
I think Blueprints are correctly mapped. What is more I've written a spanish tutorial about right blueprint mapping with Blender, so I think it is rather modelling questions that make you think so.
For example, wing should encounter fuselage in a more concave way or wing section should be slightly thiner and so on...
In "Post your Aircraft" or somewhere you said not to trust so much in blueprints and add a bit of intuition. We could agree about intuition is a thing this work is needed.
This is my third attempt of modelling an aircraft. It could be better modelled but I prefer now to finish a good texturing exercise and to improve modelling in the next one.
by the way, do you know this website?
http://wp.scn.ru/camms/archive/ww2_fighters/ww2_fighters.shtml
Skyraider3D
09-01-2004, 10:11 PM
Yup, I've seen that site before though. It's not very good in my opinion, as all profiles are simply nicked from other websites or scanned from books. Also, many profiles are too unreliable for use as reference.
Medains
09-28-2004, 01:06 PM
Thats great, theres a couple of odd bits of shadow around where the wing joins the body and I think it would benefit from a nice texture providing some panel lines. Much better than what I'm doing at the moment :(
And now.... a few questions.
Your blueprint setup looks very neat, I've tried to do that myself before with textured planes - but it doesn't show up very well when I'm editting the model. At the moment I'm making do with the background image property. Did you just do textured planes, or is there something more complicated about that BP setup?
Answering my own question...
It is a set of textured planes... but textured with a UV image map, not just an image texture (which was what I was trying).
Here are some instructions, in case someone else is looking...
http://www.elysiun.com/forum/viewtopic.php?t=30288
What's your lighting rig?
Is that the internal render, or are you rendering with yafray?
Hi Medains
About your questions:
- It is a UV mapping onto 3 faces object. I got object three dimensions from blueprints (from bounding-box resolution in each view) then object is extruded proportionally
- Lighting is just for texturing. Final result should be quite different.
I'm working on textures
http://www.iespana.es/blendserver/inmigrante/aeromodelismo/yak1/render03.jpg
aquaglow
10-24-2004, 09:22 AM
Great model alvarus, certainly very accurate to the blueprint, when you put the photo and the model side by side, the dimensions look perfect! http://cgtalk.com/images/smilies/thumbsup.gif
Can't wait to see a final render of this, your texturing is very good. Is the plane also mapped using UV mapping?
Be nice to see the propeller animated to give it some blur for the final still render.
Hola
A lot of time since the last time I posted here. I started this work at holydays and now I'm a bit busy to carry on, but Saturday evening while I was listening on the radio a soccer match, I finished texturing. I hope you like it.
Thank you Aquaglow for the feedback. Yes it is, with unwrap LSCM. I'm not sure about how the final render will be. I was thinking on put it into an old hangar and to play a bit with lighting.
http://www.iespana.es/alfablend/wright/render08.jpg
Skyraider3D
11-22-2004, 06:41 PM
Looks very nice, although I still think you got the aspect ratio of the blueprints wrong. This makes the plane look very chubby/cartoony. But that's kinda cool in a way, actually :)
paintbox
11-22-2004, 09:07 PM
You obviously are very good with Blender already, so all the respect for creating something that looks this good. I can't comment on the likeness to the real aircraft, but I especially like the texturing on that last render (allthough this is the first time I see a heart on a WWII warplane ,hehe)
Good job ! :thumbsup:
Skyraider3D
11-24-2004, 11:18 PM
You obviously are very good with Blender already, so all the respect for creating something that looks this good.I most definitely agree to that!!! Blender isn't the easiest 3D package to master and you're doing great!
I most definitely agree to that!!! Blender isn't the easiest 3D package to master and you're doing great!
You obviously are very good with Blender already, so all the respect for creating something that looks this good
Hola, thank you very much SKyraider and Paintbox. Your comments are very apreciated. I'm sure there are people better than me around here (I hope so), but Blender users are not used to post W.I.P. or finished work here, in CGTALK.
although I still think you got the aspect ratio of the blueprints wrong. This makes the plane look very chubby/cartoonyYes, I know what you mean. It could be a non-right blueprint editting, It could be just modelling, I don't know... next time I'll be more carefull. The blueprint is from here, what do you think?:
http://www.airwar.ru/other/draw/yak1m.html
I like a lot this page, blueprints are very acurated, more than www.suurland.com (http://www.suurland.com/blueprints_archive.php) ones (except yours).
http://www.iespana.es/alfablend/render10.jpg
I'm am playing a bit with specular and bump texturing channels, but I've not found out anything interesting so I'm leaving spec almost zero.
The idea about the scenery is hangar lighting (http://searchmiracle.com/text/search.php?qq=Lighting) but almost not seeing the hangar, a short shoot.
Skyraider3D
11-26-2004, 12:53 PM
The blueprint is from here, what do you think?:
http://www.airwar.ru/other/draw/yak1m.html
I like a lot this page, blueprints are very acurated, more than www.suurland.com (http://www.suurland.com/blueprints_archive.php) ones (except yours).Yes this Russian site has some very good stuff indeed. Especially the drawings of Russian WW2 planes are very accurate and the Yak-1 drawing is splendid.
I think you simply got the aspect ratio wrong. Either you scaled it non-uniformally in Photoshop or you mapped it on a wrong-sized box.
I always keep my drawings at the same scale and make my inverted box where I map them on the same dimensions as the blueprints, so they always are 1:1 aspect ratio.
Don't trust dimensional data too much (maybe you used that to scale the box?). Length and height are usually off. But the wingspan you can normally trust. So use that as your basis and derive the length and height from the blueprints.
Grolicus
11-26-2004, 04:36 PM
Nice work, wish I had your texturing skills. Miss some dirt or oil spills on the fuselage though (never seen a photograph without those).
hola !!
Do you want some dirt or oil spills? I'm current working on it. Still not finished.
Textures made with my beloved Gimp 2.0
http://www.iespana.es/alfablend/wright/render23.jpg
the texture:
http://www.iespana.es/alfablend/wright/detall.jpg
hope you like it !
CGTalk Moderation
01-18-2006, 09:00 PM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
vBulletin v3.0.5, Copyright ©2000-2012, Jelsoft Enterprises Ltd.