View Full Version : overriding lens shaders
08-04-2004, 10:23 AM
is it possible to override a lens shader? i cant seem to find the shader in explorer view to turn it off in a pass..
08-04-2004, 10:47 AM
no, because it's a camera shader and cameras can't be included into partitions.
but there's a trick for that.
-connect a mix2 colors to the lens shader input.
-connect 2 lensshaders to the 2 different inputs (one can be a lens effects with nothing active if you want the plain camera)
-create a dummy object in the scene with a custom parameters set
-make that set drive the weight of the mixer
now you can override in partitions the parameters on the CPsets.
bob's now officially your uncle.
08-04-2004, 10:52 AM
now thats sly.
08-04-2004, 02:04 PM
Yes it is.
Great tip Jaco!!!
08-04-2004, 02:32 PM
and now that you read it Ed I can feel safe that it will be forever documented and remembered for generations to come, even if I was to die tomorrow.
we should write a 1001 tips for XSI book mate ;)
08-04-2004, 03:33 PM
>make that set drive the weight of the mixer
this thread caught my interest so i tried to work through your method. i did everything but got stuck here. i tried to drag the custom slider into the mix 2 color weight but it won't take, also tried a link with.
08-04-2004, 04:44 PM
in the explorer expand the color parameter and you'll find 3 divots for RGB, link the same parameter to all 3 if you want straight out balance or link them separately if you want color independant mixing.
01-18-2006, 08:00 PM
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