Climax
08-04-2004, 08:20 AM
Hello there!
I was wondering if any of u can give me any tips, I'm trying to atach a coat to an animated character, i've already tried reactor's cloth and it's not bad but i had many troubles assigning a"repulsion" value to avoid interpenetrations with the collision object (deforming mesh) also i can't get a proper heaviness feeling in cloth and it's insanely slow at the moment of creating the simulation. I have also tried clothfx from digimation and is very much faster, but i have the same problem in the heaviness achieving and much more with mesh overstreching .:banghead: (misc.php?do=getsmilies&wysiwyg=1&forumid=0#)
I attached half of the coat to a skin modifier (so it would be animated but unafected by the simulation) and the other half , the one that should be hanging to a cloth simulator, i need to understand how to control the overstreching, heaviness and collition bouncing :cry:
I'll appreciate any suggestion:sad:
I was wondering if any of u can give me any tips, I'm trying to atach a coat to an animated character, i've already tried reactor's cloth and it's not bad but i had many troubles assigning a"repulsion" value to avoid interpenetrations with the collision object (deforming mesh) also i can't get a proper heaviness feeling in cloth and it's insanely slow at the moment of creating the simulation. I have also tried clothfx from digimation and is very much faster, but i have the same problem in the heaviness achieving and much more with mesh overstreching .:banghead: (misc.php?do=getsmilies&wysiwyg=1&forumid=0#)
I attached half of the coat to a skin modifier (so it would be animated but unafected by the simulation) and the other half , the one that should be hanging to a cloth simulator, i need to understand how to control the overstreching, heaviness and collition bouncing :cry:
I'll appreciate any suggestion:sad:
