View Full Version : Texture change when I render the image..???????
08-03-2004, 09:40 AM
why when I setup a texture face with uvmap on the viewport looks different when I rendering the image?....its like the texture move a bit ..why ?
08-03-2004, 05:46 PM
Here I put a picture ..to explain what I mean...Even I click on Texture Correction..it doesnt work...Someone Knows..why..??
08-03-2004, 09:27 PM
Is the texture mirrored in any way ?
Tried cloning, collapsing stack up to meshsmooth ?
Any chance of a shot of the base mesh ?
Assuming your model has an edgeloop that defines the lips (Edges) - detach the UV's along the lips - that'll force it to respect your UV-mapping due to the way the interpolation works.
But as it is, it looks more like a case of assymetrically stretched UV's on the base mapping, As well as poles at the end of the lips instead of contigous quads.
08-03-2004, 09:29 PM
Adding to that, UV interpolation deviations normally (when they -do- occur) show up in the viewport as well, hrmpf
08-04-2004, 08:08 AM
Thanks for the tip...sorry, I just didnt get about the second comment...deviation normally..
08-04-2004, 08:21 AM
Adding to the suggestions already made, try re-arranging your stack - I would suggest trying to move the Mesh Smooth to below the UVW modifier.
As for the interpolation comment - what he was saying is that deviations in the UV interpolation would usually show up in the OpenGL viewport as well as in the render.
08-04-2004, 07:38 PM
Yup, exactly what I was trying to communicate - suppose 56 hours of uptime didn't help with that :)
Btw. Leigh, seeing as you're nearing 10k posts - shouldn't you be getting a new pink stripe for your little trooper ?
08-04-2004, 08:07 PM
Thanks everyone ..I tried many things...move up and down meshmooth, uv map..etc..from the modifier..but it didnt work ...I just done another ID on the mouth. ..So I just separeted ..it give me more control..on the face..Thanks Peter and everyone else...:thumbsup: .
01-18-2006, 09:00 PM
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