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View Full Version : Rigging detail-How will you do this ?


phenobarbidoll
08-02-2004, 03:19 PM
I've almost finish to model this character...and i'll start the setup tomorrow i think.
But i wonder since i started him how i will do for the shoulder plate.

Take a look on the character's shoulder on the right...
http://psykoter.free.fr/anim/wip.jpg
I'll make it as a different object from the suit, to make sure it is'nt going to be stretch or squash (the shoulder plate is suppose to be rigid).

But, i really wonder how to make the setup for this piece, it have to move along with the shoulder, give the feeling that it 's attach, and not sliding on top of the leather...i don't think it will be as easy as just parenting it to a bone....any suggestions ?

And, on top of that, i was thinking using some Endomorphs to simulate the leather constraints on top of the plate(by doing wrinkles), when the arm is left up, to allow the plate to move a little.

I know that must be tricky, if someone already experiment that, or have an idea....
:bounce: drop it !

...:rolleyes: ...please
(just imagine the cat in Shrek2...right know i'm doing the same face to get your attention ! lol)


I'll make the body setup, and let this details to the end, hopping someone will give me a clue, before i have to do it.

tjnyc
08-02-2004, 03:43 PM
...i don't think it will be as easy as just parenting it to a bone....any suggestions ?


Not sure what you are trying to do, since your explanation seems somewhat unclear. If you want the shoulder piece to appear attach and not have to worry about adding unnecessary deformation calculation, you could create a bone with no influence at the end of the shoulder bone and parent the plate on to it and when at certain extreme poses you could rotate and/or translate the extra bone to simulate the plate moving. You can also automate the process with expressions, which is simple to do.


Cheers,

PaulNewman
08-02-2004, 04:04 PM
I've almost finish to model this character...and i'll start the setup tomorrow i think. Can't help with your questions at this moment but your thread would be nice as a WIP :wip: for us to follow. I'd certainly like to see how your project develops.

Dennik
08-02-2004, 04:58 PM
Grab your shoulder area with your hand and feel it as you move your arm around. This area where your plate is on, is pretty much stable and it doesn't change shape. You could just make the plate as part of your shoulder and make sure the bone deformations leave it as rigid as possible. Just an idea before you go lose few weeks of rigging over a small detail.

phenobarbidoll
08-03-2004, 02:46 AM
Originally Posted by tjnyc
...Not sure what you are trying to do, since your explanation seems somewhat unclear...
I found, it was'nt easy to explain in my native language already....but let me try again :blush: (and maybe sound more pathetic:p )

When i look a the left drawing (sorry for the mistake), it seem for me that the top and the bottom of the plate are attach to the leather. So when he 'll raise his arm, i would'nt like the leather to slide under the plate as it's suppose to be attach. Of course, the plate will raise with the shoulder (i mean on top of it), but in a rigid way. And because the plate is rigid, the leather will be deform.

The way you told me seem good for me. I just wonder if at the extrem of the plate, the leather will slide under it. If it's the case, than i'll add Endomorph for the shoulder "leather part" to make sure the junction between leather and plate move together.
And still, i think i will have to create Endomorph for wrinkles around the plates, especially when he'll raise his arm.

Like it could be with this kind of jacket:
http://psykoter.free.fr/anim/dailea1.jpg
...see the plate (1) is attach to the leather.

That's why i thought it was tricky, a rigid plate moving along with a flexible part.

Is it more understandable ?

But thank's Tjnyc and Dennik for the suggestions !!

It was a way to try to have an approach before starting.

tjnyc
08-03-2004, 03:12 AM
Okay, I think I get it now. In that case I would recommend adding a weight tool like the sphere in the shape of the plate and parent that to the shoulder bone and set as a metaeffector to the jacket. The area underneath the plate which is weighted by the sphere object should deform properly without any sliding movement. No need for an extra shoulder bone.


Cheers,

pelos
08-03-2004, 08:09 AM
if you are using LWput it on another layer, if you are using another program, as anohter object,
and parent to the bone of the arm,

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