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View Full Version : A:M to Maya and Attaching Nurbs Patches


jdates
08-01-2002, 02:58 PM
Heya,

I'm curious if anyone has seen a script or plug in, that would allow for sort of a "global" attach? Or suggestions on the following:

I have a lot of data in Animation Master and and found exporting as Rib files to work great for maya.
Maya parses the Rib files as Nurbs data and makes transferring data from Animation Master to Maya almost easy....

I say almost because it brings in each Koons patch from A:M as a seperate Nurbs patch in Maya. Now my data is pretty light, but I'd still like to go through and "attach" several of my smaller patches together to make one larger logical Nurbs patch. I can then stitch them later.. or whatever.

So i'm looking for logical, easier ways to sort of attach large numbers of Nurbs patch together into one Patch....

Selecting each patch and attaching them becomes extremly time-consuming... I know there is an automated way.

Perhaps a way that would parse the "group" information from A:M and read that as attached Nurb surfaces...??

Any ideas?

Jdates

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