View Full Version : Escape From Cruelty
08-01-2004, 03:05 AM
Programs: Adobe Photoshop, Corel Painter
Stage of Completion: Critiques desired.
Completion Time: Total 14.5 HRS
'Escape from Cruelty' is my last piece (at least for some time) where I use a pre-selected bright, 'cartoonish' color palette and monotonously flat perspective. My next shift will be towards realism. However, with this piece, I wanted to achieve mystery, playfulness, intrigue; hopefully I have at least achieve one of those (?). Anatomically speaking, I purposely chose to render exaggerations such as a slightly bigger head, smaller torso, larger hips and thighs, etc. I wanted the clouds to resemble the circular wonders in which the extinct company Psygnosis was popular for in the studio's 16-accomplishments. There is also a story for the piece, but just draw in your own thoughts. That's it; please give me insight on your thoughts for improvement. Thanks.
08-01-2004, 03:16 PM
coolness.. your colours are indeed cartoonish bright. cool design. would be cool if you're gonna do more stuff.. why did you say it's gonna be your last piece?
visit my modelling reel concept design thread http://cgtalk.com/showthread.php?t=158917
pls critique it.thx
08-01-2004, 03:46 PM
cool drawing :)
though some things arent correct:
her right eye isnt placed correctly, it should be more to the right, and i doubt it can stand at that angle no her head.
her hands are a little to small and her left hand doesnt really seem to hold the stick.
her skin color is a little pale, you should use some more red/pink/blue to make it look more alive.
( blue for shadows, since blue gives the feeling of real flesh when apply'd correctly )
the skin is to shiny to, a bit to plastic like. ( this should really be fixed :) )
her ear should be placed more to the front.
her belly is a bit to big for my taste, unless she's supposed to be pregnant, if not you should add some muscle on there ( just a little )
her right upper arm is to fat to compared to her lower arm.
damn it seems i've got some things to critz about :S
dont think i dont like it, there mostly small things that can be fixed easelly.
this piece has some great potencial, so keep updateing, i'll be watching :)
08-02-2004, 03:16 PM
boogieMan, i didn't mean to quit the game of art at all -heaven's no, man! what i meant was to transcend into a dimension unexplored: realism (in terms of usage of color space, if anything).
blaize, thank you for the excellent points all around. i am very grateful for your honest critique. i have fixed the following of which you have suggested(!): right eye, hands generally, left hand in correspondance to the ribbon staff, skin tones including 'blue' shadow, right arm 'fatness'. still have to fix the ear, but i have/and am adding/altering many other elements to the piece. thanks again, man! ps. - sorry but i stay with the belly for now!
i will post w.i.p.'s soon - when in the next solid stage of critiquing.
in the meanwhile, here is a comparison of just the figure improvements/modifications...
08-02-2004, 10:29 PM
ok, here is the current stage that i am at. my plans are to work more on how lighting, shadow, and contrast of colors affect the overall composition. more importantly, i am going to be adding several other background elements.
08-03-2004, 05:44 PM
as promised, i have made an addition with several other (bg) elements. i am calling this piece finished and will be posting in the 'finished 2D illustrations, concept art' board if there are no further suggestions for improvement. it will be posted there for final critique.
since i can't edit the original title of this thread, the final piece's name is: 'the game of fishing', by the way.
01-18-2006, 08:00 PM
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