dgainous
07-31-2004, 03:20 AM
I am relatively new to Maya, but I have exported a model from 3ds max into maya, using two different methods, but one method leaves my UV's in complete dissarray, and the other carries the UV's but triangulates my mesh. Maya's Quadrangulate function is not removing the edges, which is obviously giving me bad smoothing problems.
So being as I have two meshes in maya...one is a mesh with the proper topology that is missing UVs and the other is triangulated with the UV's. Is it possible to transfer the UV data to the mesh that isnt triangulated. I am assuming there is a way to do this rather simply, but I dont really know how to go about it correctly.
Any suggestions would greatly be appreciated. You can also email suggestions to me at dgainous@3dfury.com
So being as I have two meshes in maya...one is a mesh with the proper topology that is missing UVs and the other is triangulated with the UV's. Is it possible to transfer the UV data to the mesh that isnt triangulated. I am assuming there is a way to do this rather simply, but I dont really know how to go about it correctly.
Any suggestions would greatly be appreciated. You can also email suggestions to me at dgainous@3dfury.com
