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View Full Version : Still: Nail clipper


phgroove
07-30-2004, 07:29 PM
Thanks for viewing :)


http://www.real-refractions.com/repository/more/nail_clipper.jpg

PhGroove

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ls4187
07-30-2004, 07:44 PM
Hey too cool... umm, I might want to borrow these one day so please keep em handy :) thanx!...lol

Seriously though, good job!

phgroove
08-02-2004, 06:47 AM
Thanks :)


PhGroove

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Halogen
08-03-2004, 08:54 AM
omg lol! my very first 3d model was a pair of nail clippers ahah and it was shocking :(. But seriously very lovely render, nice depth of field and material used. Good work :)

Soon2bAnimator
08-05-2004, 04:56 PM
thats a really killer design can you post a wire frame

Velk
08-05-2004, 05:45 PM
Very nicely done http://cgtalk.com/images/smilies/thumbsup.gif A wire view would be great as well. My only crit is that the highlights seem a little blown out and falls off strangely on the top. Other than that, Great work.

phgroove
08-12-2004, 06:36 AM
Here's the wire
I agree with the blown out highlights, mostly a photoshop mistake :D

http://www.real-refractions.com/repository/more/nail_clipper_wires.jpg

PhGroove

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Soon2bAnimator
08-12-2004, 04:43 PM
Very Nice phgroove....looks low poly for the most part :applause: just make sure you make me one too lol...... i could use an extra nail clipper

Velk
08-12-2004, 04:52 PM
Sweet, again great work. Just one question tho, why is it that the pivot post is so high poly compared to the rest of the model? I dont mean the top section, but lower down it seem to have a lot of horizontal sections that are extra?

idance
08-12-2004, 10:58 PM
HEH HEH HEH
Like it alot...
I am a piano player,I allways carry one with me...usefull!

phgroove
08-13-2004, 01:12 AM
Yep, it's low poly, but... I got lazy to move vertexes and decide to use booleans just for the pivot!

hey idance, I'm a guitar player and I have one always with me too :)

Thanks for the comments

PhGroove

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