PDA

View Full Version : "Render Globals" problem...


CgEye
08-01-2002, 12:46 AM
i don't know what to do, so maybe someone here experianced the same issue:

when i go to the Render Globals window it shows up empty, and i get an error line at the bottom saying:

object not found: Filename

what the hell does that mean?!

Farhez
08-01-2002, 01:42 AM
Hi CgEye,

- Does this happen with a particular scene file or all files?

- If it's just a particular file, then please email me the file.

- If it's all files, then try the following ....

- Are you using any custom MEL scripts that might be overriding
the renderglobals?

To check, in the script editor, type:

whatIs renderGlobalsWindow

- If it tells you that it's in a file whose location is elsewhere from
your Maya installation directory, try moving the file aside.

- If that doesn't solve your problem, exit Maya and then try
moving your prefs directory aside (located in your personal
maya directory) - ie: rename it to something like "prefs.saved".

- Start Maya again and see if you still have that problem.

- If the problem is gone now, there is a problem with your
preferences. Please email me your entire prefs directory (in a
zipped file) or log a bug via our website and we'll look into it or
you can call A|W Technical Support who will be able to help you
further.

Hope this helps.

CgEye
08-01-2002, 11:38 AM
Thank you, allmighty god of Maya

i accually tried to install Mental Ray this week but with no success.
i had truble with the licensing. but after reading that it can't render subd objects, i don't care.

But i can't stand the Maya renderer. I'm currently using Maya 3.0. Any sudjestions?

thanx again.

Farhez
08-01-2002, 02:44 PM
Ah ... that might be the cause of your problem.

mental ray for Maya 1.0 requires Maya 4.

Please contact your reseller for an upgrade, or visit:

http://www.aliaswavefront.com/en/howtobuy/howtobuy.shtml

CGTalk Moderation
01-13-2006, 12:00 PM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.