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perpen
07-29-2004, 05:10 PM
Hi all,

is posible to select not one but several poly objects, and have all of their uv maps appear on the texture editor at the same time, so I can work on a uv map while having the others around...

Thanks for your time,
Perpen

Eraq
07-29-2004, 06:16 PM
You can do a merge and after you tweaked your UV, then extract to seperate them again.


Erik

perpen
07-30-2004, 08:36 AM
Thanks for the reply...using the process you wrote I would like to know if there is a easy way to speed up the process of extracting the objects once donde the uv work. I mean, should I do something before merging objects to avoid selecting all of its polys later when extracting?

Thanks again

Ablefish
07-30-2004, 09:19 PM
Your best bet is to just use the polygon island selection filter. This is only available when you have an object made up of seperate meshes - like your merged object. Then Create->Polymesh->Extract (delete).

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