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View Full Version : Techniques for Optimizing Rendering in Mental Ray .pdf


Nolan
07-29-2004, 04:47 AM
This .pdf teaches you in detail about how anti-aliasing, motion blur, BSP tree and final gathering work so you can understand and use the information to tune your renders.

This .pdf was originally posted in October 2003 but I did a search and couldn't find a link to it in this forum. Written by Softimage for XSI it is applicable to mental ray in Maya as most of the attributes seem to be in the Render Globals as described. Good information for tuning your renders for quality and or speed.

It covers

Anti-aliasing and Adaptive Sampling
Motion Blur
BSP tree
Final Gathering Demystified

and a couple of other things that may or may not be applicable

http://www.softimage.com/products/proren/media/XSI_rendering_lajoie.pdf

lazzhar
07-29-2004, 12:31 PM
Thanks man, it really helps.

ronaldomiranda
07-29-2004, 04:40 PM
really useful, thanx for share

Splin
07-29-2004, 05:17 PM
thx for sharing Nolan, very good material all packed into one pdf for quick reference :thumbsup:

poly enslaver
07-31-2004, 03:23 AM
Thx man. We all have to learn from this.

3DThies
07-31-2004, 12:29 PM
Hey Nolan,


very good information.

Thx man!!!!!

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