ThomasMahler
07-27-2004, 07:28 PM
I'm currently reading "Stop Staring" by Jason Osipa, I hope Jason still reads along here...
It's a great book, but I'm having some troubles in chapter 11 - I really gone through each chapter and modeled this head (without references, and honestly, this spline method is terrible) and now I'm going to rig it - Frankly, I'm totally into weight painting, so I never had problems like these:
After I smooth bind the head the book tells me the following: "Now everything is weighted to the master joint. Select all the points and add 0.5 weighting to the neck."
First of all: I can't select all verts and manipulate them _at once_ in the component editor because I'd get the following error message if I'd select all the verts that make up the head:
"Warning: Displaying the first 1024 rows from a total of 1553."
So I can only manipulate 1024 verts at a time. Problem is: I really don't know which verts are displayed in the component editor and which are not, so I don't know what verts will have the correct weighting values assigned and what verts will still have the old weighting values.
Also, the Maya Component Editor is ($#*§%&!"§) buggy as hell! Am I the only one who had these problems?
It's a great book, but I'm having some troubles in chapter 11 - I really gone through each chapter and modeled this head (without references, and honestly, this spline method is terrible) and now I'm going to rig it - Frankly, I'm totally into weight painting, so I never had problems like these:
After I smooth bind the head the book tells me the following: "Now everything is weighted to the master joint. Select all the points and add 0.5 weighting to the neck."
First of all: I can't select all verts and manipulate them _at once_ in the component editor because I'd get the following error message if I'd select all the verts that make up the head:
"Warning: Displaying the first 1024 rows from a total of 1553."
So I can only manipulate 1024 verts at a time. Problem is: I really don't know which verts are displayed in the component editor and which are not, so I don't know what verts will have the correct weighting values assigned and what verts will still have the old weighting values.
Also, the Maya Component Editor is ($#*§%&!"§) buggy as hell! Am I the only one who had these problems?
