View Full Version : Sasquatch Lite disappearing
bugzilla 07-23-2004, 06:22 PM I have a Sorceror character with Sasquatch Lite applied to him to give him a goatee, moustache and bushy eyebrows. I set up the character and rendered him in his scene and everything looks fine.
I added some necessary props and volumetric lights and rendered. Everything looks awesome, except Sasquatch doesn't render. All settings are there as before. I tried it on 2 seperate computers and the same thing happened.
Any idea why this is?
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SirReality
07-23-2004, 06:33 PM
I've seen something similar. Saslite, being an image filter, doesn't show up through a number of things like transparency, and in my case a quick and dirty ground fog cheat using hypervoxel sprites. I figure this can be overcome by rendering out different layers and then combining them in Photoshop or After Effects, but I haven't actually done this yet.
Does the full version of Sasquatch do this? And, Newtek lists Sasquatch as part of [8], not Saslite. Does [8] really have full Sas?
Hope this helps, and thanks for any info on my questions!
You have the Image filter saslite applied? Do you have more than 8 instances of saslite on the object? And I can't remember for sure...but you have AA at least set to Low? If you have all of those set...I don't have a clue....i've only used it a few times. Good luck figuring it out:)
Rumors
07-24-2004, 01:07 AM
Does the hair render if you turn off Volumetric lights?
bugzilla
07-24-2004, 05:59 AM
It's just causing too many problems. It seems indeed that Sasquatch doesn't work well with the volumetric lights, but they are necessary to the scene. I'm getting better control and in the dim lighting of the scene it works well to have actual subpatch geometry to model the hair. I'm not going for a totally realistic look, so it's ok.
Still, doesn anyone who owns the full version of Sasquatch know if it has this same problem? If so it looks like I won't be interested in purchasing it anytime soon.
Niklas Collin
07-25-2004, 09:42 AM
You can use saslite with volumetric lights by rendering into passes. Just render hair etc. into it's own pass, volumetrics into one, shadows etc. and after that compile them in a compositing software. You'll save a lot of re-renders with this method too.
PixelInfected
07-26-2004, 02:07 PM
saslite not work well with volumetrics, it's an old bug of sas, which is not corrected on sas lite (sasquatch full work), the best solution is to do many render pass, ones for fur, ones for volumetrics, ones for other items.
generally is good solution also with sas complete full, and with volumetrics in general, to avoid a lot of waste time in render and try.
capt chuck
07-26-2004, 02:42 PM
Newtek lists Sasquatch as part of [8], not Saslite. Does [8] really have full Sas?
Nope, in 8 it's still the lite version.
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