View Full Version : Is anyone using OHM mechanics plugins ?
paulselhi 07-22-2004, 11:44 PM these are free from
http://www.mindthink.de/
But have no tutorials i wonder if anyone has made any good use of them and maybe has some tips to share
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Wow i've been trying to get these plugins forever. Everytime i tried to enter my info to be mailed for the plugins the site has been down. I hope i get them this time. I will help out with tips if/when i get the plugins.
I don't suppose that i could get them from you?:)
Well i just tried the OHM tools for cinema 4d in my 8xl and it crashed it. I have looked a little at what the plugin can do and it seems that these things can be done with xpresso... Just a guess though. I know i have done a scene similar to the piston example with just target expressions. So maybe the rest is possible?
paulselhi
07-23-2004, 02:54 AM
yes i think they do say that on the site but then anything that makes xpessso easier gets my thumbs up !!
Hopefull R9 will take on a lot of what MAX has done with PFlow, the setup and configuration leaves TP wanting however i don't think MAX has anything like xpresso, now if we can get the ease of use of PFlow coupled with the functionality of TP and xpresso all will be roses
I have said this before and yeah i will say it again, I hear so many people rabbitting on about the "power" of TP and xpresso but i see these tools as unfinished projects, powerful they may be but their user interaction stinks, it is like giving us the power of a ferrari except the car is in bits and we have to build it every time we go for a drive
A classic example was a thread i stared earlier on TP and particles targeting other particles, Srek gave me the base TP setup and i thinkered with it to get missiles to lock on and chase spaceship particles but :
1. Without Sreks help i would never have fathomed this out
2. Of Those that could have fathomed it out i wonder how many were impressed with the ease of use of TP
3. Pflow did the same scene in minutes using a intuitive dialog driven interface making the tweaking easy and fast
Sadly tools such as OHM which may well ease the pain lack the documentation, if Xpresso can move on a step or 2 and incorporate a reasonable interface which is INTUITIVE much like PFlow then it would be a far better tool
I totally agree with you. Well except for the PFlow in Max. I haven't used it. I
do agree with your analogy though, perfect. Xpresso is just a little to complicated even for easy tasks sometimes. I have complete faith that Maxon will do something about this. They must have noticed this issue from their users by now. I really like xpresso's interface but i have no idea how to get from point a of my ideas to point b. Although sometimes i do figure it out just by messing around in the nice graphical editor in Xpresso, this makes it easier than coding in a language like coffee. For me anyways.
Are you trying to use OHM for particle interaction, somehow?
paulselhi
07-23-2004, 05:45 AM
I came across OHM whist searching for a way to anumate a mech, i am finding IK and bones tricky and thought xpresso would give a possible option. When things work in xpresso it is very satisfying...it does all look rather neat but then why go to all that hassle when most of it should be done in a simple dialouge box. e.g. choose particle group..choose particle targets..no of particles to track each target...speed, spawning, collision etc etc etc all this should be preprogramed and we should just have to enter the data
Sure if you want to get really prescise you can take that setup and then dig into it's guts in xpresso much like you can do with set driven keys, these create xpresso xpressions, why cant we have more setups like this
Venkman
07-23-2004, 01:57 PM
I would like it simply for the great ways to get mechanical movements.
Anyone successfully gotten the plug-in yet? Does it work on the Mac?
JoelOtron
07-23-2004, 02:22 PM
Are they free?
I seem to remember them being actually quite pricey when they were released a year or 2 ago.
EDIT
seems like they are free now. cool.
JamesMK
07-23-2004, 08:09 PM
Hmm... got hold of the plugin at least. Last time I tried a couple of months ago it didn't work, but it seems to have been resolved.
I'm having some problems with the OHM_spliner expression though. It certainly attaches the spline endpoints to objects, but they follow in a weird way, not at all as expected... maybe I'm just not using it right :hmm:
Aurety
07-24-2004, 12:11 AM
Hi Paul,
you can find a tutorial from JC here on frenchcinema4d.com, it's in french but you can translate easily if you don't understand french via babelfish or google.
I hope it will help you...
http://www.frenchcinema4d.com/index.php?p=article&id=7
Have a look to our others french tutorials here if you want :
http://www.frenchcinema4d.com/index.php?p=intro
paulselhi
07-24-2004, 04:21 AM
Yes i have seen those french tuts and many look excellent if only i had concentrated more on the french language rather than the french language teacher at school !!
Del Boy : What is the french for duck ? i can never remember it
Rodney : It's Canard
Del Boy : Yeah tell me about it !!
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