View Full Version : DRAGON - update
Ramon 07-22-2004, 05:29 PM Hello all. This is a large image so it may take a minute to DL.
Well, I don't know if anyone remebers this thread before it was deleted (when CGtalk had that problem a while back). Anyway, I recently had some time to work on it again and thought I would post it. It's rigged and animated - not rendered yet though. Rendering it is a son of a gun. 1898x 1024 took 45 min on my dual 2.8 xeon 2gb ram.
Here is a still at that size (for the details). The gold pile is OF COURSE being worked on. I'm trying to come up with a convincing procedural using a few layers of dots under the 3d gold pieces. I think I'll try something else. I might have to go with a texture map.
http://www.ramonart.com/DRG_large.jpg
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Rabid pitbull
07-22-2004, 06:26 PM
Dragon looks good, the wings could use some more detail possibly. The scales look great and the horns/spikes, great textures all around. I would add some more surfacing to wings and maybe some spikes at joints too. All matter of taste of course.
Great work keep it coming!:thumbsup:
James
gawain
07-23-2004, 12:14 PM
Looks great. I like expecialy the pose and the way the head is highlighted.
Of course the treasure behind is still a wip. I can't wait to see the animation
G.
Ramon
07-23-2004, 05:18 PM
Thanks guys. I'll post an opengl preview tonight (US eastern time). Rendering it will take way to long. Although I will eventually get to that but, for now I have other personal projects that are urgent for Siggraph. Drawings, models and such.
Rabid pitbull: Thanks for the response and compliments. The textures were really worked on heavily. (90% hand painted in photoshop, 10% scan of my hand, heavily modified, just for use as a light base for painting over it). The angle of the wings in this still image don't let you see the textures much. I'll render out a top down of the wing.
By the way, I'm looking at the image now on another computer and the light in the office here is much different and completely dulls out the screen and hence the image looks a lot less contrasting. I have to turn off the office's fluorescent light just to see the image as it was intended. It makes a huge difference.
gawain (http://www.cgtalk.com/member.php?u=17057): Thanks! I appreciate the comment about the pose. I am first and foremost a traditional artist so composition and dynamics are very important for me. Yes the treasure is being worked on. I'm trying to optimize it the best way I can. It's a render hog.
Rabid pitbull
07-23-2004, 05:24 PM
Dont take my comment wrong, it is a excellent model and the pose is great! I studied the image again and do see that the wings are heavily textured. I think the pose just doesn't expose this as much. But the character of this dragon really comes out, when the gold pile is finished it will look amazing.
Good luck,
James
BigJay
07-23-2004, 06:27 PM
You need a bounce light. Gold and jems will be reflective and shine a good amount of gold light back up at him.
Might even want to have some specular only light coming up from below to give more definition to the darker areas
besides he is too cool to have that much of him in darkness
:)
Ramon
07-23-2004, 07:36 PM
Thanks Big Jay, I do have a couple of bounced area lights that are shining up from the gold mound. I have ambient at 0%. So the bounced lights are the only lights that are providing any light down low. I'll crank them up in intensity. We I get the gold textures lookig the way I want, then the intensity of the bounced light will make more sense because they will be shining much brighter.
Rabid pitbull: Thank you! I'll post a opengl preview tonight. I will also render a different angle because you are correct, the wings are more difficult to view at this pose.
oxyg3n
07-23-2004, 08:55 PM
I would like to see some shots from other angles and some close ups of your dragon. I really like him alot.
Ramon
07-24-2004, 07:38 AM
Hey, thanks a lot! I appreciate that. Don't worry, I'll be posting more renders at different angles.
For now though here is an opengl rough preview of the animation:
http://ramonart.com/drg_opengl.mov
oxyg3n
07-24-2004, 08:47 PM
I cant get your movie to work, methinks that something is wrong with it:)
Rabid pitbull
07-24-2004, 10:11 PM
Yes it is also displaying as a broken mov here. :(
Ramon
07-24-2004, 11:53 PM
Darn it. :sad: Sorry I'll try to figure out what's up with the server - because the same file, though, on my computer, I can see. So it has to be something going on with my server.
Sorry, I'll try to get that fixed.
phamarus
07-25-2004, 12:49 AM
Pretty nice dragon.. have some dislikes thou...
The pose of the legs feel akward...
Maybe som lighting should be done on the lower part of the dragon..a kind of
simulate radiosity reflection..would be a nice lighting effect....
Dont know if the background is what you had in mind...That one doesnt look very nice..
The texturing of the dragon ..well I would put on some more specularity..and lower the
red saturation on it.....just my opinions..otherwise a pretty nice dragon..
Phamarus
Fasty
07-25-2004, 06:15 AM
That is a stunning model! My only critisism at the moment is it looks like he's swimming under water. Otherwise, an amazing job!
Ramon
07-27-2004, 01:13 AM
Fasty (http://www.cgtalk.com/member.php?u=7344): Thanks! I appreciate that a lot. The "underwater look" is due to the fact that the cavern wall disappears as it goes farther away from the camera due to the fact that I have fog turned up. Reason I wanted fog is that as you can see from the image I posted there is a very slight difference in value between his tail (foreground) and the neck which is in somewhat the midground. This creates a fairly decent 3d effect. Of course the way it is now, it's overpowering the background cave. I need to work out some kind of happy medium.
Thanks for the feedback!
phamarus (http://www.cgtalk.com/member.php?u=81539): Thanks. Yeah, this was a still frame from the animation so in this frame his right rear leg is in the process of planting his step backward. So yeah, I agree it does look a bit different.
I did have a couple of area lights riding onto of the gold. Maybe I should try cranking up the intensity, the only thing is, I don't want it to overpower the light from above. I want to give off just enough reflected light from the gold to be able to see some definition on the lower areas of the dragon. The ambient light is at 0% so lights are doing all the work. I'll try cranking it up a bit.
The texture of the cave - I'm still working with. In the process of addition research.
:bounce: Ok you all, here is the open gl file. It's sized for easy download. I had to change the compression to sorenson3 instead of mp4 (because that wasn't dl properly) this should DL fine.
http://ramonart.com/drg_ogl.mov (http://ramonart.com/drg_ogl.mov)
Remeber, it's still a work in progres. The camera motion on the first cut need to continue and the led motions need some tweaking. Of course the texture of the cavern and gold mound will be addressed as well. But, this small animation should give you a sense of what the final animation (motion and camera angles and cut) will look like.
phamarus
07-27-2004, 05:54 AM
Liked the part when he lifts of..the camera angle looks good so far..but remains to be seen
how itīs defined with backgrounds and more texturing..
the motion of the dragon is nice..the flapping of the wings etc..etc..
seems to be good stuff coming....
Phamarus
Ramon
07-27-2004, 08:33 PM
Phamarus: Thank you! :thumbsup:
I am working on a few of the textures and I will post some more still images soon. I appreciate the feedback. I'll keep you all updated as developes further. I am working on several different projects now including concept design drawings (unrelated to the dragon). So I am working on the dragon whenever I get the chance (few hours a day - at least I try too).
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