PDA

View Full Version : any way to exclude objects from hypernurbs?


mazar
07-22-2004, 08:57 AM
hi i wanted ti ask if there is anyway to exlude an object from being affected by hypernurbs, like a tag or something, I wanted only selected items to be affected by hypernurbs in the hiarchy

imashination
07-22-2004, 09:00 AM
hi i wanted ti ask if there is anyway to exlude an object from being affected by hypernurbs, like a tag or something, I wanted only selected items to be affected by hypernurbs in the hiarchy

Then dont put items you to remain as they are, inside the hypernurbs?

JamesMK
07-22-2004, 09:02 AM
Apply a HyperNURBS weight tag. Check 'change subdivision', and set both editor and render subdiv to 0 (that's 'zero')
:thumbsup:

mazar
07-22-2004, 09:06 AM
thats the one jamesmk, thanx for your help :thumbsup:

flyingP
07-22-2004, 11:05 AM
ummm isn't this exactly what the stop tag is for ?????? :surprised

basilisk
07-22-2004, 11:17 AM
I may be wrong but stop tag seems to stop all modifiers - like symmetry for instance. Sometimes you just want to stop subdivision.

flyingP
07-22-2004, 11:30 AM
then add a null put the stop tag on that put a symmetry under the null and your object under that, if you want to be effected buy the symmetry but not buy a HN higher up in the hierarchy, at least that's how I do it

JamesMK
07-22-2004, 12:21 PM
then add a null put the stop tag on that put a symmetry under the null and your object under that, if you want to be effected buy the symmetry but not buy a HN higher up in the hierarchy, at least that's how I do it
Oi, smeghead! :D

HN weight tags are less messy since you get full control without having to fiddle around with the hierarchy.

flyingP
07-22-2004, 01:17 PM
Oi, smeghead! :D

HN weight tags are less messy since you get full control without having to fiddle around with the hierarchy.

fine do things "the hard way" see if I care :p naaah anyway mazar now has a copule of options :D

JamesMK
07-22-2004, 01:21 PM
It's the hard way or the highway :wip:

mazar
07-22-2004, 01:36 PM
stop it guys, your confusing an already confused guy :argh: :cry: only messing :) , thanx for your help, much appreciated

CGTalk Moderation
01-18-2006, 06:00 PM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.