View Full Version : Game Art Comp 9: Frog - 16th Century Spanish
07-21-2004, 05:27 PM
Took me a while to think of something I wanted to do, but here is my reference :)
haven't thought of a name and history yet though ;)
07-22-2004, 07:17 AM
hehe.. deffinitely want to see this guy 3d.. :D
07-23-2004, 06:35 PM
Started modelling today. Very low poly for now (only about 600 tris).
07-28-2004, 05:51 PM
jipes, already at 3000 tri's :eek:
anyway, some c&c would be nice :shrug:
07-28-2004, 05:57 PM
Can we see a wire? With that grainy texture and the shadows in some areas, it's really difficult to see where all the polys are going.
07-28-2004, 06:09 PM
here's the wire
most (too much?) tris are going to the helmet and feet
07-28-2004, 06:19 PM
Hey man, its looking good so far.
I would definitely cut down on the polys in the feet, I don't think you need that many there. Also you can probably cut down on the iterations in the face - if you push em around a bit you can define more facial features. But yea, other than that its looking pretty nice
Remember, frogs have webbed feet and hands. But good work so far, I think you should do more research into what weapons were used at that time, the spear is a little odd.
08-06-2004, 12:02 PM
Bro you have done well, a very interesting mesh, you gain my attention at least bro!
01-18-2006, 06:00 PM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
vBulletin v3.0.5, Copyright ©2000-2014, Jelsoft Enterprises Ltd.