PDA

View Full Version : Ipod


SPIDER2544
07-20-2004, 06:47 AM
i got done with my ipod about a month ago to as far as i could get it on my own
i think im about ready for a crit now

the poly count is just over 4k

http://img78.photobucket.com/albums/v310/spider2544/Ipod_wire_frame_.jpg

and heres the rendered image

http://img78.photobucket.com/albums/v310/spider2544/ipod-render-All-3.jpg

R1PPER
07-21-2004, 04:37 PM
Hey SPIDER2544, it looks like your ipod has been shot underwater theres far to many ripples, and your corners dont look right...other than that you've modeled all the details...Heres my attempt by the way...ive cheated the buttons on mine and used booles and out the box primatives instead of Hypernerbs.

http://img2.exs.cx/img2/4807/IPODHDRI1.jpg

shi
07-21-2004, 10:31 PM
nice but shouldn't the glasy backside have more depth to it?
the same goes for the schreen, those two look like flat surfaces whils irl they are covered in a transparent layer of plastic.( and its 6the dep6th in this layer i miss.)

goj
07-22-2004, 03:03 AM
I see two problems with the mesh.
1. The top corners aren't straight, you can tell by the reflection.
2. The earphone jack also needs work. Use more polys to define the shape before smoothing it.

The buttons are awesome, great job with those.

maddness
07-23-2004, 06:35 PM
pretty good capture of an ipods texture and color. but here's the real question, is that the 15g model or the 20g??

:D

SPIDER2544
07-26-2004, 12:42 AM
ok heres an update and at this point it gets harder and harder to see what gets improved on but heres what i fixed based on the crits here and DA
-fixed the corners (they were a bit to rounded)
- head phone logo texture added to the top (im dumb and forgot it hhaha)
- used a luminocity square to help wiht reflections on the render
- straightend out the sides they were a bit distorted
- fixed the input jack next to the head phone jack

heres the image do you guys think its ready for the finished gallery ?
http://img78.photobucket.com/albums/v310/spider2544/99d95b01.jpg

CGTalk Moderation
01-18-2006, 06:00 PM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.