View Full Version : wings mesh all twisted after epxort
bbirras 07-19-2004, 10:15 PM I modeled some stuff in wings and then exported it. when I opened the file the mesh was all twisted.
I tried the following:
export .obj
" .3ds
and to open native wings file in blender
I tried 3 different programs
all I got was a twisted bit of missery :cry:
I did not smooth
| |
Post a screenshot of the before export and after import... may help us help you.
bbirras
07-21-2004, 03:18 PM
quote episodeII: -old buddy- ...hello dex
well I tried it again and ...nothing
I made a couple of monster-faces that would have been extras in an animation, but it seems it was a waste of time, as non of them came out right after export
I tried tessalate..no use......
take a look at it :hmm:
bbirras
07-21-2004, 10:02 PM
fixed it :bounce: fixed it
just in case somebody will see something like it:
I used virtual mirror and forgot to freeze :argh: before export
=D
Glad you worked it out.
CGTalk Moderation
01-18-2006, 07:00 PM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
vBulletin v3.0.5, Copyright ©2000-2009, Jelsoft Enterprises Ltd.