View Full Version : How to create a preset
07-19-2004, 11:33 AM
I've created a textured environment but i'm not able to create a preset.
I've opened the presets window but there's no option to add a preset to this window.
07-19-2004, 11:51 AM
Doubleclick the preview render (the one showing either a ball or a box with the active texture on it) OR turn on VIPER, render once, then doubleclick the VIPER window. This will create a preset aswell, but instead of a ball or box in the thumbnail for the preset, it'll show whatever was in the VIPER render.
07-19-2004, 03:03 PM
Thanks, In Textured Environment there was no thumbnail for the texture, so i couldn't use the first method.
Or when saving out a srf file...just change the extension to .prt I believe:)
07-20-2004, 12:24 AM
i think its .pst
07-20-2004, 12:59 AM
I recently found that if I hit "s" while a surface is selected it adds it to the preset window. Makes it much faster to add a bunch of them.
Along those lines, anyone know of a fast way to apply presets to a model? Usually all the surfaces have the exact same name as the presets I have saved out, so I was hoping there was a script that could just run through same-named surface/preset names and link them up. Is it a dream, or is there some fast way to apply presets to surfaces?
07-20-2004, 03:31 AM
nope, I think there is one, check flay.com
01-18-2006, 07:00 PM
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