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THUR
07-18-2004, 04:40 PM
Hi


I have this question with flex.
I rigged a mouth, for this time I stepped away from bones (different approach than I am use to) and tried it with flex & meta effectors, everything works great, deformations and such are well controlled..
but there must be one thing I am missing .. when I rotate the entire rig the flexcurve does some strange things (probably some settings that I'm missing)
I then activated those tangents .. but it changes the curve also..

Anyone that is familiar with this, cares to inlight me ?

much thanks N @vance

THUR

maks
07-18-2004, 05:38 PM
You'll probably have to set a vector in the "Vector (Bank)" pulldown in the curve options (Setup tab). This could be one of your curve points, or e.g. the root of your mouth chain.

Hope this helps,

M.

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