4dartist
07-29-2002, 07:06 PM
I am having some problem setting up the neck and arms of my character in LW7.5 its a simple biped character. I use maya a lot at school, but am using LW at my internship. I would normally use a point constraint in Maya to i can rotate the neck and the head follows the end of the neck but doesn't pick up the rotation values from the neck. So i don't have to counter animate, but i can't seem to find something like that in LW.
My books say use IK in the neck, so i rigged it that way and yeeck i dont understand how you can animate like they asked to rig it. Character Animation book by Timothy Albee, Good book but i don't thnk the rig he does is what im looking for.
So my question is ..
1) Can i constrain the head to the end of the neck and rotate the neck with ot the head rotating?
or
2) what is a common rig setup you guys use for you neck?
My books say use IK in the neck, so i rigged it that way and yeeck i dont understand how you can animate like they asked to rig it. Character Animation book by Timothy Albee, Good book but i don't thnk the rig he does is what im looking for.
So my question is ..
1) Can i constrain the head to the end of the neck and rotate the neck with ot the head rotating?
or
2) what is a common rig setup you guys use for you neck?
