View Full Version : PHISH: for my brother
richm 07-17-2004, 10:47 AM a model i built for my brother, whos nick is PHISH when he plays UT2k3.
i guess this is nearly complete, but i would love some crits and comments! Thanks!
Rich.
http://www.forumsigs.com/users/sys0p763/PHISHWallpaperSmall2.jpg
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Markski
07-17-2004, 10:54 AM
hah! oh. i thought it would be something about the band. i like the serious look on his face. i wouldnt want to meet that fish in a dark, watery alley.
richm
07-17-2004, 06:29 PM
lol thanks!
heres the concept:
http://www.forumsigs.com/users/sys0p763/!cid_007101c4688c$2ffff430$0100007f@flakkmonkey.jpg
Zac256
07-18-2004, 05:17 AM
Cool. I noticed it seems pretty high poly for a game, is it normal mapped?
richm
07-18-2004, 03:25 PM
hey!
thanks!
no displacement mapping. this is a high poly character, not a game character. hell it might even run in unreal engine 3 or even the doom 3 engine! lol
KevinCCAD
07-18-2004, 03:43 PM
You could give him a random dotted specular map to make it look like he has scales, and maybe pull out the eyebrows to make him look meaner.
corrupto
07-18-2004, 08:09 PM
I agree, it would be nice to see him a little more ornery... but I like it the way it is too
http://www.simpworks.com/YaBBAttachments/Hellfish.jpg
richm
07-22-2004, 02:15 AM
hey guys!
thanks for the replies!
ok i will try your suggestions. i think those will make him look better! i also got a crit on spiraloid to make the eyes slimier, which i did not notice! and to give him more of a structure that gives the impression on arms on the body! like shoulder blades etc.
thanks guys!
will post an update soon!
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