PDA

View Full Version : controller object built from multiple shapes.


Crovex
07-17-2004, 06:08 AM
Hi,
I`ve been looking how I can make a controller object in Maya from multiple shapes (in this case curves).
I`ve tried looking for the connection between the shapenode en the transform node. What I think I need is to hook up all the shape nodes to the same transform node... But I don`t know where I can do this. (I haven`t found it in the hypergraph)
- this technique is used succesfully during the creation of the lowman rig foot controller.
any thoughts ?
this is the scene file of the controller that I would like to create: http://users.pandora.be/peterclaes/temp/foot_controller.mb
tnx

CGTalk Moderation
01-18-2006, 05:00 PM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.