Flipped_Normal
07-17-2004, 02:21 AM
I am interested in the programming side of graphics, but my math is not that great (I am still in high school...most people there, including the teachers, haven't even heard of quaternion rotation). So I am looking to find a good book to teach myself from. I have gone through this (http://chortle.ccsu.edu/VectorLessons/vectorIndex.html ), but it does not go nearly deep enough (ie no quaternions!). I am looking to be able to use it for both maxscript (hence the forum), but also to have it help me with game programming as I get better at c++.
So, long story short, I found this book, and was wondering if anyone had heard of it, or had a better one for me to look at, or just wanted to comment in any way. Thanks all!
http://www.amazon.com/exec/obidos/tg/detail/-/1556229119/ref=pd_bxgy_img_2/002-3790916-4861650?v=glance&s=books
So, long story short, I found this book, and was wondering if anyone had heard of it, or had a better one for me to look at, or just wanted to comment in any way. Thanks all!
http://www.amazon.com/exec/obidos/tg/detail/-/1556229119/ref=pd_bxgy_img_2/002-3790916-4861650?v=glance&s=books
