View Full Version : Smoothing a BattleMech while keeping "Metal plates aspect"
Cobalt7 07-29-2002, 02:47 PM I've encountered a big problem to shmooth my model (first one :thumbsdow ugly, i know!). I want to keep a cubic aspect involving metal plates while smooth it a little . When i try to smooth zones, the model warps and/or collapse. I need some help. How can i proceed?
Thanxx
PS: i am also looking for texturing tutorials for Maya4. Good links are welcome :bounce:
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you can make it also smooth without smoothing with simple bevels
and you can add polys where the plates should be not so smooth
not sure but can maya "weight" edges if you use subidvs?
Cobalt7
07-29-2002, 04:38 PM
Thanks for answering.
I'm looking froward about "Weight edges". This could be a great solution. Anyway, i'll try all your advices.. Thanx again!:thumbsup: :thumbsup: :thumbsup:
just checked the online doc and it's possible, but only if you have maya unlimiteds subidivision
just check the online help (Full Crease Edge/Vertex)
Metafour
08-01-2002, 05:32 AM
I had this same problem on a model I turned in for a final project. I wanted to maintain a hardend look to the plates on his chest and legs. What I ended up doing was hardening the edges of the polys. Im not sure what you would do in nurbs but in polys you can go
Edit Polys > Normals > Soften/Harden > Options
and with all the edges you want hard selected. Check all hard, and apply.
smooth the metal plates seperately from the rest of the model and set the continuity to something lower than one. The closer to 0 continuity is the closer the smoothed faces will follow the original, pre-smoothed shape.
Cobalt7
08-01-2002, 07:28 AM
Thanks !! I should success withall these advices.
Really, thanks a lot ! :beer: :beer: :thumbsup:
I'll try it tonight.
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