AndriusCLS
07-16-2004, 04:25 AM
Well I've been modeling for years now and just recently gotten back into it. I use Maya 6.0 and this model that you see is 800 polys. For UV unwrapping I have been using the old Planer map and stitch together method however I have heard there is a way to do it more efficiently if someone could point me in that direction. basically I would like to obtain a very lifelike feel to this model. I am very new to shader networks to anything you suggest I would appreciate in very simple instructions.
I know photoshop CS inside and out so that isn't a problem I just haven't created anything "skin" related ever. I have always been the guy stuck with props, metals, wood, etc.
Thanks so much guys. Also if you would like..leave critique :)
http://www.dfstars.com/home/andrius/head.gif
PS: I know there is a split near the top of the head...that is now fixed
I know photoshop CS inside and out so that isn't a problem I just haven't created anything "skin" related ever. I have always been the guy stuck with props, metals, wood, etc.
Thanks so much guys. Also if you would like..leave critique :)
http://www.dfstars.com/home/andrius/head.gif
PS: I know there is a split near the top of the head...that is now fixed
