View Full Version : Architecture: Bedroom
Hi!.... I had a lot of fun making this scene....by the way, thereīs no advanced feature here like radiosity or area shadows......just standard max lighting and shadow maps.
Thanx for viewing!!
07-16-2004, 02:27 PM
Za Sconder i like ur scenes, but there are two things i dont like, the floor is to reflective or maybe are just my eyes :D,and i would prefer you to change the carpet texture.Other than that its all ok.Can u tell me about rendering time and lighting settings and pozitions in the first scene...?:rolleyes:
07-16-2004, 04:46 PM
the model are pretty nice, but, the light burn to much... they are incoming from the window or from the lamp on the the roof ?
the bed and the chair doesn't cast any shadow ad that the why the floor seems have to many reflect..
about the relfect some fall-off settings can be improve the "photorealistic" style ;)
have a good day
This scene has some time now...I just messed up with the shadows after playing with the ambient color....But for the ground being too relfetive, this kind of rock is just that way when polished. But i agree that making it less reflective gave a better look.
hereīs the old version:
07-17-2004, 03:47 AM
Its pretty good man. Just fix up the lighting. when you look at the side opposite the window of the couch, its dark almost black. But the side of the bed seems too light. And the shadows under the bed should be darker
07-17-2004, 05:08 AM
its nice your scene!
But....how it was said, the light burn much on the floor, you could use falloff of the light to solve that and about the reflect, did you use falloff in the setting into the raytracer, the falloff distance?
how did you do the vevelt material?..its very nice.
07-17-2004, 05:10 AM
Hey there, very nice model.
I agree with others about the light, tune the reflections down a bit. And do something with that omni light between the window and the painting.
Also, for this kind of daylight scene, I suggest U use raytraced shadows. Windows and ceiling will cast some shadow inside, and it will look more natural.
07-18-2004, 05:39 PM
Looking good, I cant believe you got that result without advanced lighting with the decay in the corners and stuff, must have had to use many lights. One thing stands out to me is the front corner of that bedspread, that line down the middle looks like a problem with the mesh or something. Also that hotspot above and to the right of the bed. Overall very good.
Hi guys...Iīve quite busy lately....thats why I havenīt post anything in a while... . The velvet material was made using some fallof maps, one inside the other. The decay in the corners i did using some omni lights with shadows maps. But yesterday I made a version using V-ray, hereīs the result:
The result is far better, but it wasnīt nearly as fun as trying to fake it with standard lighting.
09-01-2004, 10:27 PM
wow looks really good....i wish that was my bedroom
01-18-2006, 05:00 PM
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