PDA

View Full Version : Vehicle - LowPoly MazdaRx8


Manky
07-14-2004, 11:46 PM
hello, here's my low poly model of a Mazda Rx8 done in Max5

It's 2888TriPolys and is using two 256X256 diffuse maps and one 512X512 bump map

i feel the wheels might need work but at the moment i hav to say that it's finished for now as i need 2 get on with other stuff for my showreel

hope u like it, crits and comments are welcome :)

Thanks

Man

http://www.rakeshthind.com/mankit/LowPolyRx8.jpg

http://www.rakeshthind.com/mankit/LowPoly_Rx8_Wire_copy.jpg

samgrice
07-15-2004, 02:24 PM
excellent man kit! i like everything about it although i do think the tyre texture lets it down a bit. how about a render with a different colour? id love to see what you could o with say 6,000 tri's! :bounce:

Manky
07-15-2004, 09:46 PM
cheers sam!

yeah i will try and sort out that trye texture! and will render out a different colour version soon!

Manky
07-16-2004, 11:53 PM
hello added the rx8 into a scene

what do u think? :)

http://www.rakeshthind.com/mankit/LowPolyMazdaRx8Scene_8.jpg

Man

evulness
07-19-2004, 08:15 AM
nice...
stupid question tho... did you use a blueprint for reference? or photo's?

cause i've been looking everywhere for blueprints to make a highpoly rx8

Manky
07-19-2004, 09:27 AM
hi evulness


yes i used blueprints u can find the mazda blueprints at this site

http://www.onnovanbraam.com/index.php?m=blueprints&g=cars&id=mazda

it's a good site to find blueprints! hope it helps! :)

Razorwolf
07-19-2004, 09:45 AM
I love the model
I hate the texture :(

evulness
07-19-2004, 09:15 PM
wow ok he must have just added those recently, cause they weren't there last time i checked
thanks! :thumbsup:

Manky
07-19-2004, 11:14 PM
no probs evulness, looking forward to seeing your rx8!

hi razorwolf, how do u think i can improve the texture? :)
thanks 4 crits and comments

Man

CGTalk Moderation
01-18-2006, 05:00 PM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.