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KevinKraeer
07-14-2004, 08:36 PM
http://www.kraeeranimation.com/edKA.jpg

A model I'm working on in Maya for a short animation. More views are available here:

http://www.kraeeranimation.com/html/wip.html

Crits and rigging ideas welcome!

trankillity
07-15-2004, 06:05 AM
Just a heads up as to your website... A lot of people, including me, believe that websites that use javascript to resize your windows every time you load a page are almost as annoying as websites with heaps of popups/popunders.

EdySusanto
07-15-2004, 06:18 AM
nice :)

low poly?

polysncoffee
07-15-2004, 11:28 AM
and cool website :)

KevinKraeer
07-15-2004, 01:52 PM
Thanks trinkillity, I'll think about disabling that. It's much more annoying when viewing it from outside the actual site.

5awamura - it's kind of "medium-high-poly". I started with a standard game enemy character in mind, but then kind of went crazy (He's now 7,304 faces). I wasn't satisfied with certain areas and kept adding detail (especially the "mouth" and arm joints).

Thanks for the feedback!

EBOLII
07-15-2004, 11:11 PM
sweet can we see some other views?

KevinKraeer
07-15-2004, 11:36 PM
sure:

http://www.kraeeranimation.com/edKA2.jpg

http://www.kraeeranimation.com/edKA3.jpg

dcmoutinho
07-16-2004, 01:42 AM
Very nice work !!!

EdySusanto
07-16-2004, 02:20 AM
ic... it must cost u lots of poly for the joints ^^ its quite detaled :)

i wonder how this char will walk. can u post some walking pose shots? what is the additional part at the back of the knees for?

KevinKraeer
07-16-2004, 05:12 PM
I will definitely post some walk poses, as well as a cycle animation....I have to do one in this case to get it down.

It's a very weird walk, that somehow ends up looking dope. The piece behind the leg is connected all the way down to the foot. It's one piece, and it actually slides up and down inside of the center square thing (which is connected to the hip).

He ends up kind of "ambling", with a very exaggerated distribution of weight from one leg to the other as he moves. The upper body compensates by bobbing to-and-fro in a counter-balancing move.

I think it'll make sense when you see it. I think I need to investigate Maya springs to make it happen. If you have any other riggin ideas, I'm definitely interested!

furo
07-16-2004, 05:16 PM
yummie,i love that piece.. .absolutely beautiful..

EdySusanto
07-17-2004, 02:11 AM
never do mechanical movement before... sorry :(
well, waiting for the walking pose ^^

KevinKraeer
07-17-2004, 06:01 AM
Thanks for all the positive feedback guys, I couldn't have hoped for better.

I'm going to try to rig this guy tomorrow, maybe get a walk cycle going. The finished animation with Dick Jones, RoboCop, and the office fight is at least a couple months off, depending on my freelance schedule. But your remarks are really encouraging.

I'll either start a new thread in the animation forum, or just update this thread with a cycle eventually. Not sure what the usual etiquitte is(?).

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