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View Full Version : Can u use blend shapes or something similar in Max


Dark Soldier
07-14-2004, 08:12 PM
hi,
i was just wondering how i would go about creating realistic muscle defromations in organic models in max. i have heard the term blend shapes.

how would i got about this in Max 6

thanks , i know its not an easy to answer question sorry

dark soldier
(alex jupp)

peterwoodsy
07-15-2004, 03:48 PM
Hi, basically theres a numberof ways you may possibly go about this

a:you use the gizmo's in the skin and physique modifier

b:using the morphs modifier

c:Using a ffd box and animating this.

Tutorials for these can be found in the user reference.

Hope this is some help for you.

Pete

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