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Changeling
07-13-2004, 06:46 AM
imagine two cylinders, parallel to each other, moving closer together until the touch, they then fuse, the dividing wall breaks apart to form a single tube.


morph won't do that (will it) as the way the veterces will connect to each other will change...

how could this be done?

any ideas would be welcome.

EricChadwick
07-13-2004, 02:30 PM
One way... make a Cylinder, add a Symmetry modifier, animate its Sub-Object moving towards the center of the Cylinder.

To get the melting effect would take a bit more work, but could be done with Volume Select's soft selection, and the Relax modifier.

Changeling
07-13-2004, 10:28 PM
ok, havn't used that before, but will give it a burl... cheers

Changeling
07-22-2004, 06:40 AM
so far have tried with blob mesh and getting reasonable results...

? two verts with blobmesh applied also add to eachother's volume... anyway to stop that>

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