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Tim-Gibson
07-13-2004, 05:45 AM
Just a few simple questions about referencing in maya:
I can create my skeleton rig in CharFile.mb and reference it in SceneFile.mb, animate the rig in SceneFile using controls/IKs etc from CharFile?

I can later, for instance, create another layer in CharFile.mb with objects parented to the rig (for a penetration check) and save it again as CharFile.mb. When i go back into SceneFile the anaiamted rig now has parented geometry that is on a seperate layer?

I can bring in/create, new, smooth geo in CharFile.mb and bind,paint weights,texture etc in that file and it wil be added to SceneFile and any other files which reference CharFile.mb without effecting their animations?

I preseume you can't change the actual rig itself in any way and hope to keep the animation?

.mb or .ma files needed?


Thanks all
Outie

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