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View Full Version : Landing of orbiting fragments on head?


cgSquad
07-27-2002, 10:32 PM
I was watcing CartoonNetwork before sleepin and i saw old johnyquest animated serires in max.

In this episode, in a scence fragments were orbiting wireframe head. As time passes one by one (or two by two but not all at same time) every fragment lands on its actual position. Atlast the result is a 3d Head.

They too used max on this production.

I have also digimation particle studio!

???
1- All fragments are orbiting around head
2- fragment lands one by one not all at same time this is my major problem.
3-Fragments should not land on thier actual postions by passing through wire frame head.

note : I have also digimation particle studio!
Any idea or hint ??

LFShade
07-28-2002, 05:06 AM
I suppose this could have been done in reverse:

Animate the head breaking into particles over time, render to sequence, and then reverse the whole thing in post.

cgSquad
07-28-2002, 09:49 AM
wiht max particle plugin you can exxplode head into frags and you say to reverse it. But i want every frag to explode one by one not at all.

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