PDA

View Full Version : Modelling a Golfball


Dutchman
07-11-2004, 08:00 PM
Hey (girl)friends,

I've been testing a bit with HDRI the last week, and for a next test I wanted to model a scene with a golfball, but it's quite complicated...

I've been trying it with displacement-modifier. I'm working in Max 5.0. After having painted a nice map in CorelDRAW (9.0), I've UVW-mapped a simple sphere in Max. After appliing the 'Displacement' modifier, it still doesn't look cool.

I've thinked about using a Edit Patch modifier, but than it will be allot of work!

How do you think I can solve this problem?! Tnx!

Nicool
07-11-2004, 08:17 PM
give me your email so as I send you a great golf ball displacement map (219 ko, can't give it to you through CGtalk).

- Nico

MuseSyndrome
07-13-2004, 06:36 AM
Here's what I found after a quick search with Google:
http://www.grafx.dk/pages/tutorial/golf-tut.htm

CGTalk Moderation
01-18-2006, 04:00 PM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.